
#include "Opcodes.h"
#include "WorldSession.h"
#include "Packets/AllPackets.h"
#include <iomanip>
#include <sstream>

template<class PacketClass, void(WorldSession::*HandlerFunction)(PacketClass&)>
class PacketHandler : public ClientOpcodeHandler
{
public:
    PacketHandler(char const* name, SessionStatus status, PacketProcessing processing) : ClientOpcodeHandler(name, status, processing) { }

    void Call(WorldSession* session, WorldPacket& packet) const override
    {
        PacketClass nicePacket(std::move(packet));
        nicePacket.Read();
        (session->*HandlerFunction)(nicePacket);
    }
};

template<void(WorldSession::*HandlerFunction)(WorldPacket&)>
class PacketHandler<WorldPacket, HandlerFunction> : public ClientOpcodeHandler
{
public:
    PacketHandler(char const* name, SessionStatus status, PacketProcessing processing) : ClientOpcodeHandler(name, status, processing) { }

    void Call(WorldSession* session, WorldPacket& packet) const override
    {
        (session->*HandlerFunction)(packet);
    }
};

OpcodeTable opcodeTable;

template<typename T>
struct get_packet_class
{
};

template<typename PacketClass>
struct get_packet_class<void(WorldSession::*)(PacketClass&)>
{
    using type = PacketClass;
};


template<typename Handler, Handler HandlerFunction>
void OpcodeTable::ValidateAndSetClientOpcode(OpcodeClient opcode, char const* name, SessionStatus status, PacketProcessing processing)
{
    if (uint32(opcode) == NULL_OPCODE)
    {
        TC_LOG_ERROR("network", "Opcode %s does not have a value", name);
        return;
    }

    if (uint32(opcode) >= NUM_OPCODE_HANDLERS)
    {
        TC_LOG_ERROR("network", "Tried to set handler for an invalid opcode %d", opcode);
        return;
    }

    if (_internalTableClient[opcode] != NULL)
    {
        TC_LOG_ERROR("network", "Tried to override client handler of %s with %s (opcode %u)", GetOpcodeNameForLogging(opcode).c_str(), name, opcode);
        return;
    }

    _internalTableClient[opcode] = new PacketHandler<typename get_packet_class<Handler>::type, HandlerFunction>(name, status, processing);
}

void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* name, SessionStatus status)
{
    if (uint32(opcode) == NULL_OPCODE)
    {
        TC_LOG_ERROR("network", "Opcode %s does not have a value", name);
        return;
    }

    if (uint32(opcode) >= NUM_OPCODE_HANDLERS)
    {
        TC_LOG_ERROR("network", "Tried to set handler for an invalid opcode %d", opcode);
        return;
    }

    if (_internalTableClient[opcode] != NULL)
    {
        TC_LOG_ERROR("network", "Tried to override server handler of %s with %s (opcode %u)", GetOpcodeNameForLogging(opcode).c_str(), name, opcode);
        return;
    }

    _internalTableClient[opcode] = new PacketHandler<WorldPacket, &WorldSession::Handle_ServerSide>(name, status, PROCESS_INPLACE);
}

/// Correspondence between opcodes and their names
void OpcodeTable::Initialize()
{

#define DEFINE_HANDLER(opcode, status, processing, handler) \
    ValidateAndSetClientOpcode<decltype(handler), handler>(opcode, #opcode, status, processing)

#define DEFINE_SERVER_OPCODE_HANDLER(opcode, status) \
    static_assert(status == STATUS_NEVER || status == STATUS_UNHANDLED, "Invalid status for server opcode"); \
    ValidateAndSetServerOpcode(opcode, #opcode, status)

#ifndef LICH_KING
    /* ###############################################
                        BC OPCODES
    ############################################### */

    /*0x001*/ DEFINE_HANDLER(CMSG_BOOTME,                                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x002*/ DEFINE_HANDLER(CMSG_DBLOOKUP,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x003*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DBLOOKUP,                   STATUS_NEVER);
    /*0x004*/ DEFINE_HANDLER(CMSG_QUERY_OBJECT_POSITION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x005*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION,      STATUS_NEVER);
    /*0x006*/ DEFINE_HANDLER(CMSG_QUERY_OBJECT_ROTATION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x007*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION,      STATUS_NEVER);
    /*0x008*/ DEFINE_HANDLER(CMSG_WORLD_TELEPORT,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode       );
    /*0x009*/ DEFINE_HANDLER(CMSG_TELEPORT_TO_UNIT,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x00A*/ DEFINE_HANDLER(CMSG_ZONE_MAP,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x00B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ZONE_MAP,                   STATUS_NEVER);
    /*0x00C*/ DEFINE_HANDLER(CMSG_DEBUG_CHANGECELLZONE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x00D*/ DEFINE_HANDLER(CMSG_EMBLAZON_TABARD_OBSOLETE,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x00E*/ DEFINE_HANDLER(CMSG_UNEMBLAZON_TABARD_OBSOLETE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x00F*/ DEFINE_HANDLER(CMSG_RECHARGE,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x010*/ DEFINE_HANDLER(CMSG_LEARN_SPELL,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x011*/ DEFINE_HANDLER(CMSG_CREATEMONSTER,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x012*/ DEFINE_HANDLER(CMSG_DESTROYMONSTER,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x013*/ DEFINE_HANDLER(CMSG_CREATEITEM,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x014*/ DEFINE_HANDLER(CMSG_CREATEGAMEOBJECT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x015*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS,             STATUS_NEVER);
    /*0x016*/ DEFINE_HANDLER(CMSG_MAKEMONSTERATTACKGUID,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x017*/ DEFINE_HANDLER(CMSG_BOT_DETECTED2,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x018*/ DEFINE_HANDLER(CMSG_FORCEACTION,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x019*/ DEFINE_HANDLER(CMSG_FORCEACTIONONOTHER,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x01A*/ DEFINE_HANDLER(CMSG_FORCEACTIONSHOW,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x01B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW,            STATUS_NEVER);
    /*0x01C*/ DEFINE_HANDLER(CMSG_PETGODMODE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x01D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETGODMODE,                 STATUS_NEVER);
    /*0x01E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUGINFOSPELLMISS_OBSOLETE,STATUS_NEVER);
    /*0x01F*/ DEFINE_HANDLER(CMSG_WEATHER_SPEED_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x020*/ DEFINE_HANDLER(CMSG_UNDRESSPLAYER,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x021*/ DEFINE_HANDLER(CMSG_BEASTMASTER,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x022*/ DEFINE_HANDLER(CMSG_GODMODE,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x023*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GODMODE,                    STATUS_NEVER);
    /*0x024*/ DEFINE_HANDLER(CMSG_CHEAT_SETMONEY,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x025*/ DEFINE_HANDLER(CMSG_LEVEL_CHEAT,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x026*/ DEFINE_HANDLER(CMSG_PET_LEVEL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x027*/ DEFINE_HANDLER(CMSG_SET_WORLDSTATE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x028*/ DEFINE_HANDLER(CMSG_COOLDOWN_CHEAT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x029*/ DEFINE_HANDLER(CMSG_USE_SKILL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02A*/ DEFINE_HANDLER(CMSG_FLAG_QUEST,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02B*/ DEFINE_HANDLER(CMSG_FLAG_QUEST_FINISH,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02C*/ DEFINE_HANDLER(CMSG_CLEAR_QUEST,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02D*/ DEFINE_HANDLER(CMSG_SEND_EVENT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02E*/ DEFINE_HANDLER(CMSG_DEBUG_AISTATE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x02F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUG_AISTATE,              STATUS_NEVER);
    /*0x030*/ DEFINE_HANDLER(CMSG_DISABLE_PVP_CHEAT,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x031*/ DEFINE_HANDLER(CMSG_ADVANCE_SPAWN_TIME,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x032*/ DEFINE_HANDLER(CMSG_PVP_PORT_OBSOLETE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_ServerSide               );
    /*0x033*/ DEFINE_HANDLER(CMSG_AUTH_SRP6_BEGIN,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x034*/ DEFINE_HANDLER(CMSG_AUTH_SRP6_PROOF,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x035*/ DEFINE_HANDLER(CMSG_AUTH_SRP6_RECODE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x036*/ DEFINE_HANDLER(CMSG_CHAR_CREATE,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode          );
    /*0x037*/ DEFINE_HANDLER(CMSG_CHAR_ENUM,                                STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode            );
    /*0x038*/ DEFINE_HANDLER(CMSG_CHAR_DELETE,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode          );
    /*0x039*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_SRP6_RESPONSE,         STATUS_NEVER);
    /*0x03A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CREATE,                STATUS_NEVER);
    /*0x03B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_ENUM,                  STATUS_NEVER);
    /*0x03C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_DELETE,                STATUS_NEVER);
    /*0x03D*/ DEFINE_HANDLER(CMSG_PLAYER_LOGIN,                             STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode         );
    /*0x03E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_WORLD,                  STATUS_NEVER);
    /*0x03F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_PENDING,           STATUS_NEVER);
    /*0x040*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED,           STATUS_NEVER);
    /*0x041*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED,     STATUS_NEVER);
    /*0x042*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED,         STATUS_NEVER);
    /*0x043*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE,            STATUS_NEVER);
    /*0x044*/ DEFINE_HANDLER(CMSG_GAMETIME_SET,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x045*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMETIME_SET,               STATUS_NEVER);
    /*0x046*/ DEFINE_HANDLER(CMSG_GAMESPEED_SET,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x047*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMESPEED_SET,              STATUS_NEVER);
    /*0x048*/ DEFINE_HANDLER(CMSG_SERVERTIME,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x049*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVERTIME,                 STATUS_NEVER);
    /*0x04A*/ DEFINE_HANDLER(CMSG_PLAYER_LOGOUT,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode        );
    /*0x04B*/ DEFINE_HANDLER(CMSG_LOGOUT_REQUEST,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode       );
    /*0x04C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE,            STATUS_NEVER);
    /*0x04D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE,            STATUS_NEVER);
    /*0x04E*/ DEFINE_HANDLER(CMSG_LOGOUT_CANCEL,                            STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
    /*0x04F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK,          STATUS_NEVER);
    /*0x050*/ DEFINE_HANDLER(CMSG_NAME_QUERY,                               STATUS_AUTHED,   PROCESS_INPLACE,      &WorldSession::HandleNameQueryOpcode           );
    /*0x051*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE,        STATUS_NEVER);
    /*0x052*/ DEFINE_HANDLER(CMSG_PET_NAME_QUERY,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePetNameQuery              );
    /*0x053*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE,    STATUS_NEVER);
    /*0x054*/ DEFINE_HANDLER(CMSG_GUILD_QUERY,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode          );
    /*0x055*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE,       STATUS_NEVER);
    /*0x056*/ DEFINE_HANDLER(CMSG_ITEM_QUERY_SINGLE,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleItemQuerySingleOpcode     );
    /*0x057*/ DEFINE_HANDLER(CMSG_ITEM_QUERY_MULTIPLE,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x058*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_QUERY_SINGLE_RESPONSE, STATUS_NEVER);
    /*0x059*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_QUERY_MULTIPLE_RESPONSE,              STATUS_NEVER);
    /*0x05A*/ DEFINE_HANDLER(CMSG_PAGE_TEXT_QUERY,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePageTextQueryOpcode       );
    /*0x05B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE,   STATUS_NEVER);
    /*0x05C*/ DEFINE_HANDLER(CMSG_QUEST_QUERY,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestQueryOpcode          );
    /*0x05D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE,       STATUS_NEVER);
    /*0x05E*/ DEFINE_HANDLER(CMSG_GAMEOBJECT_QUERY,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleGameObjectQueryOpcode     );
    /*0x05F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE,  STATUS_NEVER);
    /*0x060*/ DEFINE_HANDLER(CMSG_CREATURE_QUERY,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCreatureQueryOpcode       );
    /*0x061*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE,    STATUS_NEVER);
    /*0x062*/ DEFINE_HANDLER(CMSG_WHO,                                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleWhoOpcode                 );
    /*0x063*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO,                        STATUS_NEVER);
    /*0x064*/ DEFINE_HANDLER(CMSG_WHOIS,                                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode               );
    /*0x065*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHOIS,                      STATUS_NEVER);
    /*0x066*/ DEFINE_HANDLER(CMSG_CONTACT_LIST,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode         );
    /*0x067*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST,               STATUS_NEVER);
    /*0x068*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS,              STATUS_NEVER);
    /*0x069*/ DEFINE_HANDLER(CMSG_ADD_FRIEND,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode           );
    /*0x06A*/ DEFINE_HANDLER(CMSG_DEL_FRIEND,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode           );
    /*0x06B*/ DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode     );
    /*0x06C*/ DEFINE_HANDLER(CMSG_ADD_IGNORE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode           );
    /*0x06D*/ DEFINE_HANDLER(CMSG_DEL_IGNORE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode           );
    /*0x06E*/ DEFINE_HANDLER(CMSG_GROUP_INVITE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode         );
    /*0x06F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_INVITE,               STATUS_NEVER);
    /*0x070*/ DEFINE_HANDLER(CMSG_GROUP_CANCEL,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x071*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_CANCEL,               STATUS_NEVER);
    /*0x072*/ DEFINE_HANDLER(CMSG_GROUP_ACCEPT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode         );
    /*0x073*/ DEFINE_HANDLER(CMSG_GROUP_DECLINE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode        );
    /*0x074*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DECLINE,              STATUS_NEVER);
    /*0x075*/ DEFINE_HANDLER(CMSG_GROUP_UNINVITE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode       );
    /*0x076*/ DEFINE_HANDLER(CMSG_GROUP_UNINVITE_GUID,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode   );
    /*0x077*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_UNINVITE,             STATUS_NEVER);
    /*0x078*/ DEFINE_HANDLER(CMSG_GROUP_SET_LEADER,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode      );
    /*0x079*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER,           STATUS_NEVER);
    /*0x07A*/ DEFINE_HANDLER(CMSG_LOOT_METHOD,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode          );
    /*0x07B*/ DEFINE_HANDLER(CMSG_GROUP_DISBAND,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode        );
    /*0x07C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DESTROYED,            STATUS_NEVER);
    /*0x07D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_LIST,                 STATUS_NEVER);
    /*0x07E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS,         STATUS_NEVER);
    /*0x07F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT,       STATUS_NEVER);
    /*0x080*/ DEFINE_HANDLER(UMSG_UPDATE_GROUP_MEMBERS,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x081*/ DEFINE_HANDLER(CMSG_GUILD_CREATE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode         );
    /*0x082*/ DEFINE_HANDLER(CMSG_GUILD_INVITE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode         );
    /*0x083*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_INVITE,               STATUS_NEVER);
    /*0x084*/ DEFINE_HANDLER(CMSG_GUILD_ACCEPT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode         );
    /*0x085*/ DEFINE_HANDLER(CMSG_GUILD_DECLINE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode        );
    /*0x086*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_DECLINE,              STATUS_NEVER);
    /*0x087*/ DEFINE_HANDLER(CMSG_GUILD_INFO,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode           );
    /*0x088*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_INFO,                 STATUS_NEVER);
    /*0x089*/ DEFINE_HANDLER(CMSG_GUILD_ROSTER,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode         );
    /*0x08A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ROSTER,               STATUS_NEVER);
    /*0x08B*/ DEFINE_HANDLER(CMSG_GUILD_PROMOTE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode        );
    /*0x08C*/ DEFINE_HANDLER(CMSG_GUILD_DEMOTE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode         );
    /*0x08D*/ DEFINE_HANDLER(CMSG_GUILD_LEAVE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode          );
    /*0x08E*/ DEFINE_HANDLER(CMSG_GUILD_REMOVE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode         );
    /*0x08F*/ DEFINE_HANDLER(CMSG_GUILD_DISBAND,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode        );
    /*0x090*/ DEFINE_HANDLER(CMSG_GUILD_LEADER,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode         );
    /*0x091*/ DEFINE_HANDLER(CMSG_GUILD_MOTD,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode           );
    /*0x092*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_EVENT,                STATUS_NEVER);
    /*0x093*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT,       STATUS_NEVER);
    /*0x094*/ DEFINE_HANDLER(UMSG_UPDATE_GUILD,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x095*/ DEFINE_HANDLER(CMSG_MESSAGECHAT,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode         );
    /*0x096*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MESSAGECHAT,                STATUS_NEVER);
    /*0x097*/ DEFINE_HANDLER(CMSG_JOIN_CHANNEL,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel               );
    /*0x098*/ DEFINE_HANDLER(CMSG_LEAVE_CHANNEL,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel              );
    /*0x099*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY,             STATUS_NEVER);
    /*0x09A*/ DEFINE_HANDLER(CMSG_CHANNEL_LIST,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList               );
    /*0x09B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_LIST,               STATUS_NEVER);
    /*0x09C*/ DEFINE_HANDLER(CMSG_CHANNEL_PASSWORD,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword           );
    /*0x09D*/ DEFINE_HANDLER(CMSG_CHANNEL_SET_OWNER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner           );
    /*0x09E*/ DEFINE_HANDLER(CMSG_CHANNEL_OWNER,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner              );
    /*0x09F*/ DEFINE_HANDLER(CMSG_CHANNEL_MODERATOR,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator          );
    /*0x0A0*/ DEFINE_HANDLER(CMSG_CHANNEL_UNMODERATOR,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator        );
    /*0x0A1*/ DEFINE_HANDLER(CMSG_CHANNEL_MUTE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute               );
    /*0x0A2*/ DEFINE_HANDLER(CMSG_CHANNEL_UNMUTE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute             );
    /*0x0A3*/ DEFINE_HANDLER(CMSG_CHANNEL_INVITE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite             );
    /*0x0A4*/ DEFINE_HANDLER(CMSG_CHANNEL_KICK,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick               );
    /*0x0A5*/ DEFINE_HANDLER(CMSG_CHANNEL_BAN,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan                );
    /*0x0A6*/ DEFINE_HANDLER(CMSG_CHANNEL_UNBAN,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban              );
    /*0x0A7*/ DEFINE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements      );
    /*0x0A8*/ DEFINE_HANDLER(CMSG_CHANNEL_MODERATE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL                     );
    /*0x0A9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_OBJECT,              STATUS_NEVER);
    /*0x0AA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTROY_OBJECT,             STATUS_NEVER);
    /*0x0AB*/ DEFINE_HANDLER(CMSG_USE_ITEM,                                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleUseItemOpcode             );
    /*0x0AC*/ DEFINE_HANDLER(CMSG_OPEN_ITEM,                                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleOpenItemOpcode            );
    /*0x0AD*/ DEFINE_HANDLER(CMSG_READ_ITEM,                                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleReadItem                  );
    /*0x0AE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_OK,               STATUS_NEVER);
    /*0x0AF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED,           STATUS_NEVER);
    /*0x0B0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN,              STATUS_NEVER);
    /*0x0B1*/ DEFINE_HANDLER(CMSG_GAMEOBJ_USE,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleGameObjectUseOpcode       );
    /*0x0B2*/ DEFINE_HANDLER(CMSG_GAMEOBJ_CHAIR_USE_OBSOLETE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0B3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM,     STATUS_NEVER);
    /*0x0B4*/ DEFINE_HANDLER(CMSG_AREATRIGGER,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAreaTriggerOpcode         );
    /*0x0B5*/ DEFINE_HANDLER(MSG_MOVE_START_FORWARD,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0B6*/ DEFINE_HANDLER(MSG_MOVE_START_BACKWARD,                       STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0B7*/ DEFINE_HANDLER(MSG_MOVE_STOP,                                 STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0B8*/ DEFINE_HANDLER(MSG_MOVE_START_STRAFE_LEFT,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0B9*/ DEFINE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT,                   STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BA*/ DEFINE_HANDLER(MSG_MOVE_STOP_STRAFE,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BB*/ DEFINE_HANDLER(MSG_MOVE_JUMP,                                 STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BC*/ DEFINE_HANDLER(MSG_MOVE_START_TURN_LEFT,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BD*/ DEFINE_HANDLER(MSG_MOVE_START_TURN_RIGHT,                     STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BE*/ DEFINE_HANDLER(MSG_MOVE_STOP_TURN,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0BF*/ DEFINE_HANDLER(MSG_MOVE_START_PITCH_UP,                       STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0C0*/ DEFINE_HANDLER(MSG_MOVE_START_PITCH_DOWN,                     STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0C1*/ DEFINE_HANDLER(MSG_MOVE_STOP_PITCH,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0C2*/ DEFINE_HANDLER(MSG_MOVE_SET_RUN_MODE,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0C3*/ DEFINE_HANDLER(MSG_MOVE_SET_WALK_MODE,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0C4*/ DEFINE_HANDLER(MSG_MOVE_TOGGLE_LOGGING,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0C5*/ DEFINE_HANDLER(MSG_MOVE_TELEPORT,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0C6*/ DEFINE_HANDLER(MSG_MOVE_TELEPORT_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0C7*/ DEFINE_HANDLER(MSG_MOVE_TELEPORT_ACK,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMoveTeleportAck           );
    /*0x0C8*/ DEFINE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0C9*/ DEFINE_HANDLER(MSG_MOVE_FALL_LAND,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0CA*/ DEFINE_HANDLER(MSG_MOVE_START_SWIM,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0CB*/ DEFINE_HANDLER(MSG_MOVE_STOP_SWIM,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0CC*/ DEFINE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0CD*/ DEFINE_HANDLER(MSG_MOVE_SET_RUN_SPEED,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0CE*/ DEFINE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT,             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0CF*/ DEFINE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D0*/ DEFINE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D1*/ DEFINE_HANDLER(MSG_MOVE_SET_WALK_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D2*/ DEFINE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D3*/ DEFINE_HANDLER(MSG_MOVE_SET_SWIM_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D4*/ DEFINE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT,            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D5*/ DEFINE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D6*/ DEFINE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D7*/ DEFINE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D8*/ DEFINE_HANDLER(MSG_MOVE_SET_TURN_RATE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0D9*/ DEFINE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0DA*/ DEFINE_HANDLER(MSG_MOVE_SET_FACING,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0DB*/ DEFINE_HANDLER(MSG_MOVE_SET_PITCH,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0DC*/ DEFINE_HANDLER(MSG_MOVE_WORLDPORT_ACK,                        STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode    );
    /*0x0DD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MONSTER_MOVE,               STATUS_NEVER);
    /*0x0DE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK,            STATUS_NEVER);
    /*0x0DF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK,             STATUS_NEVER);
    /*0x0E0*/ DEFINE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0E1*/ DEFINE_HANDLER(CMSG_MOVE_SET_RAW_POSITION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0E2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_RUN_SPEED_CHANGE,     STATUS_NEVER);
    /*0x0E3*/ DEFINE_HANDLER(CMSG_FORCE_RUN_SPEED_CHANGE_ACK,               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x0E4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_RUN_BACK_SPEED_CHANGE,STATUS_NEVER);
    /*0x0E5*/ DEFINE_HANDLER(CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK,          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x0E6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_SWIM_SPEED_CHANGE,    STATUS_NEVER);
    /*0x0E7*/ DEFINE_HANDLER(CMSG_FORCE_SWIM_SPEED_CHANGE_ACK,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x0E8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_MOVE_ROOT,            STATUS_NEVER);
    /*0x0E9*/ DEFINE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck     );
    /*0x0EA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_MOVE_UNROOT,          STATUS_NEVER);
    /*0x0EB*/ DEFINE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK,                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck     );
    /*0x0EC*/ DEFINE_HANDLER(MSG_MOVE_ROOT,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0ED*/ DEFINE_HANDLER(MSG_MOVE_UNROOT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0EE*/ DEFINE_HANDLER(MSG_MOVE_HEARTBEAT,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x0EF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK,            STATUS_NEVER);
    /*0x0F0*/ DEFINE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMoveKnockBackAck          );
    /*0x0F1*/ DEFINE_HANDLER(MSG_MOVE_KNOCK_BACK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0F2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL,          STATUS_NEVER);
    /*0x0F3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL,           STATUS_NEVER);
    /*0x0F4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER,             STATUS_NEVER);
    /*0x0F5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER,           STATUS_NEVER);
    /*0x0F6*/ DEFINE_HANDLER(CMSG_MOVE_HOVER_ACK,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x0F7*/ DEFINE_HANDLER(MSG_MOVE_HOVER,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_ServerSide               );
    /*0x0F8*/ DEFINE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0F9*/ DEFINE_HANDLER(CMSG_OPENING_CINEMATIC,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x0FA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC,          STATUS_NEVER);
    /*0x0FB*/ DEFINE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera       );
    /*0x0FC*/ DEFINE_HANDLER(CMSG_COMPLETE_CINEMATIC,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic         );
    /*0x0FD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS,             STATUS_NEVER);
    /*0x0FE*/ DEFINE_HANDLER(CMSG_TUTORIAL_FLAG,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag              );
    /*0x0FF*/ DEFINE_HANDLER(CMSG_TUTORIAL_CLEAR,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear             );
    /*0x100*/ DEFINE_HANDLER(CMSG_TUTORIAL_RESET,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset             );
    /*0x101*/ DEFINE_HANDLER(CMSG_STANDSTATECHANGE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode    );
    /*0x102*/ DEFINE_HANDLER(CMSG_EMOTE,                                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleEmoteOpcode               );
    /*0x103*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_EMOTE,                      STATUS_NEVER);
    /*0x104*/ DEFINE_HANDLER(CMSG_TEXT_EMOTE,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTextEmoteOpcode           );
    /*0x105*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE,                 STATUS_NEVER);
    /*0x106*/ DEFINE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x107*/ DEFINE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x108*/ DEFINE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutostoreLootItemOpcode   );
    /*0x109*/ DEFINE_HANDLER(CMSG_STORE_LOOT_IN_SLOT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x10A*/ DEFINE_HANDLER(CMSG_AUTOEQUIP_ITEM,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutoEquipItemOpcode       );
    /*0x10B*/ DEFINE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutoStoreBagItemOpcode    );
    /*0x10C*/ DEFINE_HANDLER(CMSG_SWAP_ITEM,                                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSwapItem                  );
    /*0x10D*/ DEFINE_HANDLER(CMSG_SWAP_INV_ITEM,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSwapInvItemOpcode         );
    /*0x10E*/ DEFINE_HANDLER(CMSG_SPLIT_ITEM,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSplitItemOpcode           );
    /*0x10F*/ DEFINE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutoEquipItemSlotOpcode   );
    /*0x110*/ DEFINE_HANDLER(CMSG_UNCLAIM_LICENSE,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x111*/ DEFINE_HANDLER(CMSG_DESTROYITEM,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleDestroyItemOpcode         );
    /*0x112*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE,   STATUS_NEVER);
    /*0x113*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_CONTAINER,             STATUS_NEVER);
    /*0x114*/ DEFINE_HANDLER(CMSG_INSPECT,                                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleInspectOpcode             );
    /*0x115*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE,     STATUS_NEVER);
    /*0x116*/ DEFINE_HANDLER(CMSG_INITIATE_TRADE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode       );
    /*0x117*/ DEFINE_HANDLER(CMSG_BEGIN_TRADE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode          );
    /*0x118*/ DEFINE_HANDLER(CMSG_BUSY_TRADE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode           );
    /*0x119*/ DEFINE_HANDLER(CMSG_IGNORE_TRADE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode         );
    /*0x11A*/ DEFINE_HANDLER(CMSG_ACCEPT_TRADE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode         );
    /*0x11B*/ DEFINE_HANDLER(CMSG_UNACCEPT_TRADE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode       );
    /*0x11C*/ DEFINE_HANDLER(CMSG_CANCEL_TRADE,                             STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode );
    /*0x11D*/ DEFINE_HANDLER(CMSG_SET_TRADE_ITEM,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode        );
    /*0x11E*/ DEFINE_HANDLER(CMSG_CLEAR_TRADE_ITEM,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode      );
    /*0x11F*/ DEFINE_HANDLER(CMSG_SET_TRADE_GOLD,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode        );
    /*0x120*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRADE_STATUS,               STATUS_NEVER);
    /*0x121*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED,      STATUS_NEVER);
    /*0x122*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS,        STATUS_NEVER);
    /*0x123*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE,        STATUS_NEVER);
    /*0x124*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING,       STATUS_NEVER);
    /*0x125*/ DEFINE_HANDLER(CMSG_SET_FACTION_ATWAR,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar           );
    /*0x126*/ DEFINE_HANDLER(CMSG_SET_FACTION_CHEAT,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat           );
    /*0x127*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY,            STATUS_NEVER);
    /*0x128*/ DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode     );
    /*0x129*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTION_BUTTONS,             STATUS_NEVER);
    /*0x12A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SPELLS,             STATUS_NEVER);
    /*0x12B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELL,              STATUS_NEVER);
    /*0x12C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL,           STATUS_NEVER);
    /*0x12D*/ DEFINE_HANDLER(CMSG_NEW_SPELL_SLOT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x12E*/ DEFINE_HANDLER(CMSG_CAST_SPELL,                               STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleCastSpellOpcode           );
    /*0x12F*/ DEFINE_HANDLER(CMSG_CANCEL_CAST,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCancelCastOpcode          );
    /*0x130*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED,                STATUS_NEVER);
    /*0x131*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START,                STATUS_NEVER);
    /*0x132*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO,                   STATUS_NEVER);
    /*0x133*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE,              STATUS_NEVER);
    /*0x134*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN,             STATUS_NEVER);
    /*0x135*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT,             STATUS_NEVER);
    /*0x136*/ DEFINE_HANDLER(CMSG_CANCEL_AURA,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode          );
    /*0x137*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_AURA_DURATION,       STATUS_NEVER);
    /*0x138*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_CAST_FAILED,            STATUS_NEVER);
    /*0x139*/ DEFINE_HANDLER(MSG_CHANNEL_START,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x13A*/ DEFINE_HANDLER(MSG_CHANNEL_UPDATE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x13B*/ DEFINE_HANDLER(CMSG_CANCEL_CHANNELLING,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCancelChanneling          );
    /*0x13C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION,                STATUS_NEVER);
    /*0x13D*/ DEFINE_HANDLER(CMSG_SET_SELECTION,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetSelectionOpcode        );
    /*0x13E*/ DEFINE_HANDLER(CMSG_SET_TARGET_OBSOLETE,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTargetOpcode           );
    /*0x13F*/ DEFINE_HANDLER(CMSG_UNUSED,                                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x140*/ DEFINE_HANDLER(CMSG_UNUSED2,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x141*/ DEFINE_HANDLER(CMSG_ATTACKSWING,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAttackSwingOpcode         );
    /*0x142*/ DEFINE_HANDLER(CMSG_ATTACKSTOP,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAttackStopOpcode          );
    /*0x143*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART,                STATUS_NEVER);
    /*0x144*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP,                 STATUS_NEVER);
    /*0x145*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE,     STATUS_NEVER);
    /*0x146*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING,      STATUS_NEVER);
    /*0x147*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTSTANDING,    STATUS_NEVER);
    /*0x148*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET,     STATUS_NEVER);
    /*0x149*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK,    STATUS_NEVER);
    /*0x14A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE,        STATUS_NEVER);
    /*0x14B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VICTIMSTATEUPDATE_OBSOLETE, STATUS_NEVER);
    /*0x14C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAMAGE_DONE_OBSOLETE,       STATUS_NEVER);
    /*0x14D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAMAGE_TAKEN_OBSOLETE,      STATUS_NEVER);
    /*0x14E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_COMBAT,              STATUS_NEVER);
    /*0x14F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_COMBAT_XP_GAIN_OBSOLETE,            STATUS_NEVER);
    /*0x150*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLHEALLOG,               STATUS_NEVER);
    /*0x151*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG,           STATUS_NEVER);
    /*0x152*/ DEFINE_HANDLER(CMSG_SHEATHE_OBSOLETE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x153*/ DEFINE_HANDLER(CMSG_SAVE_PLAYER,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x154*/ DEFINE_HANDLER(CMSG_SETDEATHBINDPOINT,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x155*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE,            STATUS_NEVER);
    /*0x156*/ DEFINE_HANDLER(CMSG_GETDEATHBINDZONE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x157*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDZONEREPLY,              STATUS_NEVER);
    /*0x158*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYERBOUND,                STATUS_NEVER);
    /*0x159*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE,      STATUS_NEVER);
    /*0x15A*/ DEFINE_HANDLER(CMSG_REPOP_REQUEST,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode        );
    /*0x15B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST,          STATUS_NEVER);
    /*0x15C*/ DEFINE_HANDLER(CMSG_RESURRECT_RESPONSE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode   );
    /*0x15D*/ DEFINE_HANDLER(CMSG_LOOT,                                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode                );
    /*0x15E*/ DEFINE_HANDLER(CMSG_LOOT_MONEY,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode           );
    /*0x15F*/ DEFINE_HANDLER(CMSG_LOOT_RELEASE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode         );
    /*0x160*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE,              STATUS_NEVER);
    /*0x161*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE,      STATUS_NEVER);
    /*0x162*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED,               STATUS_NEVER);
    /*0x163*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY,          STATUS_NEVER);
    /*0x164*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY,           STATUS_NEVER);
    /*0x165*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY,           STATUS_NEVER);
    /*0x166*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT,           STATUS_NEVER);
    /*0x167*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_REQUESTED,             STATUS_NEVER);
    /*0x168*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS,           STATUS_NEVER);
    /*0x169*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS,              STATUS_NEVER);
    /*0x16A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COMPLETE,              STATUS_NEVER);
    /*0x16B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_WINNER,                STATUS_NEVER);
    /*0x16C*/ DEFINE_HANDLER(CMSG_DUEL_ACCEPTED,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode        );
    /*0x16D*/ DEFINE_HANDLER(CMSG_DUEL_CANCELLED,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode       );
    /*0x16E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOUNTRESULT,                STATUS_NEVER);
    /*0x16F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNTRESULT,             STATUS_NEVER);
    /*0x170*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PUREMOUNT_CANCELLED_OBSOLETE,              STATUS_NEVER);
    /*0x171*/ DEFINE_HANDLER(CMSG_MOUNTSPECIAL_ANIM,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode    );
    /*0x172*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM,          STATUS_NEVER);
    /*0x173*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE,           STATUS_NEVER);
    /*0x174*/ DEFINE_HANDLER(CMSG_PET_SET_ACTION,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction              );
    /*0x175*/ DEFINE_HANDLER(CMSG_PET_ACTION,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction                 );
    /*0x176*/ DEFINE_HANDLER(CMSG_PET_ABANDON,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon                );
    /*0x177*/ DEFINE_HANDLER(CMSG_PET_RENAME,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename                 );
    /*0x178*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_NAME_INVALID,           STATUS_NEVER);
    /*0x179*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_SPELLS,                 STATUS_NEVER);
    /*0x17A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_MODE,                   STATUS_NEVER);
    /*0x17B*/ DEFINE_HANDLER(CMSG_GOSSIP_HELLO,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleGossipHelloOpcode         );
    /*0x17C*/ DEFINE_HANDLER(CMSG_GOSSIP_SELECT_OPTION,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode  );
    /*0x17D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE,             STATUS_NEVER);
    /*0x17E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE,            STATUS_NEVER);
    /*0x17F*/ DEFINE_HANDLER(CMSG_NPC_TEXT_QUERY,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleNpcTextQueryOpcode        );
    /*0x180*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE,            STATUS_NEVER);
    /*0x181*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NPC_WONT_TALK,              STATUS_NEVER);
    /*0x182*/ DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverStatusQueryOpcode);
    /*0x183*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS,          STATUS_NEVER);
    /*0x184*/ DEFINE_HANDLER(CMSG_QUESTGIVER_HELLO,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverHelloOpcode     );
    /*0x185*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST,      STATUS_NEVER);
    /*0x186*/ DEFINE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST,                   STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverQueryQuestOpcode);
    /*0x187*/ DEFINE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverQuestAutoLaunch );
    /*0x188*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS,   STATUS_NEVER);
    /*0x189*/ DEFINE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverAcceptQuestOpcode);
    /*0x18A*/ DEFINE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST,                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverCompleteQuest   );
    /*0x18B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS,   STATUS_NEVER);
    /*0x18C*/ DEFINE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD,                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverRequestRewardOpcode);
    /*0x18D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD,    STATUS_NEVER);
    /*0x18E*/ DEFINE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD,                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverChooseRewardOpcode);
    /*0x18F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID,   STATUS_NEVER);
    /*0x190*/ DEFINE_HANDLER(CMSG_QUESTGIVER_CANCEL,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverCancel          );
    /*0x191*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE,  STATUS_NEVER);
    /*0x192*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED,    STATUS_NEVER);
    /*0x193*/ DEFINE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST,                      STATUS_LOGGEDIN, PROCESS_INPLACE,     &WorldSession::HandleQuestLogSwapQuest         );
    /*0x194*/ DEFINE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST,                    STATUS_LOGGEDIN, PROCESS_INPLACE,     &WorldSession::HandleQuestLogRemoveQuest       );
    /*0x195*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTLOG_FULL,              STATUS_NEVER);
    /*0x196*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED,         STATUS_NEVER);
    /*0x197*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER,    STATUS_NEVER);
    /*0x198*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE,       STATUS_NEVER);
    /*0x199*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL,       STATUS_NEVER);
    /*0x19A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_ITEM,       STATUS_NEVER);
    /*0x19B*/ DEFINE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept        );
    /*0x19C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT,       STATUS_NEVER);
    /*0x19D*/ DEFINE_HANDLER(CMSG_PUSHQUESTTOPARTY,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty          );
    /*0x19E*/ DEFINE_HANDLER(CMSG_LIST_INVENTORY,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleListInventoryOpcode       );
    /*0x19F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIST_INVENTORY,             STATUS_NEVER);
    /*0x1A0*/ DEFINE_HANDLER(CMSG_SELL_ITEM,                                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSellItemOpcode            );
    /*0x1A1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SELL_ITEM,                  STATUS_NEVER);
    /*0x1A2*/ DEFINE_HANDLER(CMSG_BUY_ITEM,                                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBuyItemOpcode             );
    /*0x1A3*/ DEFINE_HANDLER(CMSG_BUY_ITEM_IN_SLOT,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBuyItemInSlotOpcode       );
    /*0x1A4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_ITEM,                   STATUS_NEVER);
    /*0x1A5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_FAILED,                 STATUS_NEVER);
    /*0x1A6*/ DEFINE_HANDLER(CMSG_TAXICLEARALLNODES,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1A7*/ DEFINE_HANDLER(CMSG_TAXIENABLEALLNODES,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1A8*/ DEFINE_HANDLER(CMSG_TAXISHOWNODES,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1A9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOWTAXINODES,              STATUS_NEVER);
    /*0x1AA*/ DEFINE_HANDLER(CMSG_TAXINODE_STATUS_QUERY,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleTaxiNodeStatusQueryOpcode );
    /*0x1AB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TAXINODE_STATUS,            STATUS_NEVER);
    /*0x1AC*/ DEFINE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES,                  STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleTaxiQueryAvailableNodes   );
    /*0x1AD*/ DEFINE_HANDLER(CMSG_ACTIVATETAXI,                             STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleActivateTaxiOpcode        );
    /*0x1AE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY,          STATUS_NEVER);
    /*0x1AF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH,              STATUS_NEVER);
    /*0x1B0*/ DEFINE_HANDLER(CMSG_TRAINER_LIST,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTrainerListOpcode         );
    /*0x1B1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_LIST,               STATUS_NEVER);
    /*0x1B2*/ DEFINE_HANDLER(CMSG_TRAINER_BUY_SPELL,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTrainerBuySpellOpcode     );
    /*0x1B3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED,      STATUS_NEVER);
    /*0x1B4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED,         STATUS_NEVER);
    /*0x1B5*/ DEFINE_HANDLER(CMSG_BINDER_ACTIVATE,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBinderActivateOpcode      );
    /*0x1B6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYERBINDERROR,            STATUS_NEVER);
    /*0x1B7*/ DEFINE_HANDLER(CMSG_BANKER_ACTIVATE,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBankerActivateOpcode      );
    /*0x1B8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_BANK,                  STATUS_NEVER);
    /*0x1B9*/ DEFINE_HANDLER(CMSG_BUY_BANK_SLOT,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBuyBankSlotOpcode         );
    /*0x1BA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT,       STATUS_NEVER);
    /*0x1BB*/ DEFINE_HANDLER(CMSG_PETITION_SHOWLIST,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode    );
    /*0x1BC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST,          STATUS_NEVER);
    /*0x1BD*/ DEFINE_HANDLER(CMSG_PETITION_BUY,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode         );
    /*0x1BE*/ DEFINE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode    );
    /*0x1BF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES,   STATUS_NEVER);
    /*0x1C0*/ DEFINE_HANDLER(CMSG_PETITION_SIGN,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode        );
    /*0x1C1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS,      STATUS_NEVER);
    /*0x1C2*/ DEFINE_HANDLER(MSG_PETITION_DECLINE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode     );
    /*0x1C3*/ DEFINE_HANDLER(CMSG_OFFER_PETITION,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode       );
    /*0x1C4*/ DEFINE_HANDLER(CMSG_TURN_IN_PETITION,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode      );
    /*0x1C5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS,   STATUS_NEVER);
    /*0x1C6*/ DEFINE_HANDLER(CMSG_PETITION_QUERY,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode       );
    /*0x1C7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE,    STATUS_NEVER);
    /*0x1C8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED,            STATUS_NEVER);
    /*0x1C9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED,               STATUS_NEVER);
    /*0x1CA*/ DEFINE_HANDLER(CMSG_BUG,                                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode                 );
    /*0x1CB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_NOTIFICATION,               STATUS_NEVER);
    /*0x1CC*/ DEFINE_HANDLER(CMSG_PLAYED_TIME,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePlayedTime                );
    /*0x1CD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYED_TIME,                STATUS_NEVER);
    /*0x1CE*/ DEFINE_HANDLER(CMSG_QUERY_TIME,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQueryTimeOpcode           );
    /*0x1CF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE,        STATUS_NEVER);
    /*0x1D0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XPGAIN,                 STATUS_NEVER);
    /*0x1D1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURACASTLOG,                STATUS_NEVER);
    /*0x1D2*/ DEFINE_HANDLER(CMSG_RECLAIM_CORPSE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode       );
    /*0x1D3*/ DEFINE_HANDLER(CMSG_WRAP_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode            );
    /*0x1D4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVELUP_INFO,               STATUS_NEVER);
    /*0x1D5*/ DEFINE_HANDLER(MSG_MINIMAP_PING,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode         );
    /*0x1D6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESISTLOG,                  STATUS_NEVER);
    /*0x1D7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG,             STATUS_NEVER);
    /*0x1D8*/ DEFINE_HANDLER(CMSG_SET_SKILL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1D9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER,         STATUS_NEVER);
    /*0x1DA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER,         STATUS_NEVER);
    /*0x1DB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER,          STATUS_NEVER);
    /*0x1DC*/ DEFINE_HANDLER(CMSG_PING,                                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_EarlyProccess            );
    /*0x1DD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PONG,                       STATUS_NEVER);
    /*0x1DE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN,             STATUS_NEVER);
    /*0x1DF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT,        STATUS_NEVER);
    /*0x1E0*/ DEFINE_HANDLER(CMSG_SETSHEATHED,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetSheathedOpcode         );
    /*0x1E1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT,             STATUS_NEVER);
    /*0x1E2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED,              STATUS_NEVER);
    /*0x1E3*/ DEFINE_HANDLER(CMSG_PLAYER_MACRO_OBSOLETE,                    STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL                     );
    /*0x1E4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_MACRO_OBSOLETE,      STATUS_NEVER);
    /*0x1E5*/ DEFINE_HANDLER(CMSG_GHOST,                                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1E6*/ DEFINE_HANDLER(CMSG_GM_INVIS,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1E7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE,     STATUS_NEVER);
    /*0x1E8*/ DEFINE_HANDLER(MSG_GM_BIND_OTHER,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1E9*/ DEFINE_HANDLER(MSG_GM_SUMMON,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1EA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE,           STATUS_NEVER);
    /*0x1EB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE,   STATUS_NEVER);
    /*0x1EC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE,             STATUS_NEVER);
    /*0x1ED*/ DEFINE_HANDLER(CMSG_AUTH_SESSION,                             STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess            );
    /*0x1EE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_RESPONSE,              STATUS_NEVER);
    /*0x1EF*/ DEFINE_HANDLER(MSG_GM_SHOWLABEL,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1F0*/ DEFINE_HANDLER(CMSG_PET_CAST_SPELL,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePetCastSpellOpcode        );
    /*0x1F1*/ DEFINE_HANDLER(MSG_SAVE_GUILD_EMBLEM,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode     );
    /*0x1F2*/ DEFINE_HANDLER(MSG_TABARDVENDOR_ACTIVATE,                     STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTabardVendorActivateOpcode);
    /*0x1F3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL,          STATUS_NEVER);
    /*0x1F4*/ DEFINE_HANDLER(CMSG_ZONEUPDATE,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleZoneUpdateOpcode          );
    /*0x1F5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTYKILLLOG,               STATUS_NEVER);
    /*0x1F6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT,   STATUS_NEVER);
    /*0x1F7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT,          STATUS_NEVER);
    /*0x1F8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE,     STATUS_NEVER);
    /*0x1F9*/ DEFINE_HANDLER(CMSG_GM_SET_SECURITY_GROUP,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1FA*/ DEFINE_HANDLER(CMSG_GM_NUKE,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1FB*/ DEFINE_HANDLER(MSG_RANDOM_ROLL,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode          );
    /*0x1FC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG,     STATUS_NEVER);
    /*0x1FD*/ DEFINE_HANDLER(CMSG_RWHOIS_OBSOLETE,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x1FE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RWHOIS,                     STATUS_NEVER);
    /*0x1FF*/ DEFINE_HANDLER(MSG_LOOKING_FOR_GROUP,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleLookingForGroup           );
    /*0x200*/ DEFINE_HANDLER(CMSG_SET_LOOKING_FOR_GROUP,                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetLfgOpcode              );
    /*0x201*/ DEFINE_HANDLER(CMSG_UNLEARN_SPELL,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x202*/ DEFINE_HANDLER(CMSG_UNLEARN_SKILL,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleUnlearnSkillOpcode        );
    /*0x203*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_REMOVED_SPELL,              STATUS_NEVER);
    /*0x204*/ DEFINE_HANDLER(CMSG_DECHARGE,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x205*/ DEFINE_HANDLER(CMSG_GMTICKET_CREATE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode      );
    /*0x206*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMTICKET_CREATE,            STATUS_NEVER);
    /*0x207*/ DEFINE_HANDLER(CMSG_GMTICKET_UPDATETEXT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode      );
    /*0x208*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT,        STATUS_NEVER);
    /*0x209*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES,         STATUS_NEVER);
    /*0x20A*/ DEFINE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA,                     STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData        );
    /*0x20B*/ DEFINE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA,                      STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData         );
    /*0x20C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA,        STATUS_NEVER);
    /*0x20D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE,  STATUS_NEVER);
    /*0x20E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_POWERGAINLOG_OBSOLETE,      STATUS_NEVER);
    /*0x20F*/ DEFINE_HANDLER(CMSG_GM_TEACH,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x210*/ DEFINE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x211*/ DEFINE_HANDLER(CMSG_GMTICKET_GETTICKET,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode   );
    /*0x212*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET,         STATUS_NEVER);
    /*0x213*/ DEFINE_HANDLER(CMSG_UNLEARN_TALENTS,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x214*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE,            STATUS_NEVER);
    /*0x215*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM,    STATUS_NEVER);
    /*0x216*/ DEFINE_HANDLER(MSG_CORPSE_QUERY,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode         );
    /*0x217*/ DEFINE_HANDLER(CMSG_GMTICKET_DELETETICKET,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode      );
    /*0x218*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET,      STATUS_NEVER);
    /*0x219*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION,         STATUS_NEVER);
    /*0x21A*/ DEFINE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
    /*0x21B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS,      STATUS_NEVER);
    /*0x21C*/ DEFINE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
    /*0x21D*/ DEFINE_HANDLER(CMSG_SET_STAT_CHEAT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x21E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_REST_START,             STATUS_NEVER);
    /*0x21F*/ DEFINE_HANDLER(CMSG_SKILL_BUY_STEP,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x220*/ DEFINE_HANDLER(CMSG_SKILL_BUY_RANK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x221*/ DEFINE_HANDLER(CMSG_XP_CHEAT,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x222*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM,      STATUS_NEVER);
    /*0x223*/ DEFINE_HANDLER(CMSG_CHARACTER_POINT_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x224*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_POI,                 STATUS_NEVER);
    /*0x225*/ DEFINE_HANDLER(CMSG_CHAT_IGNORED,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode         );
    /*0x226*/ DEFINE_HANDLER(CMSG_GM_VISION,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x227*/ DEFINE_HANDLER(CMSG_SERVER_COMMAND,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x228*/ DEFINE_HANDLER(CMSG_GM_SILENCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x229*/ DEFINE_HANDLER(CMSG_GM_REVEALTO,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22A*/ DEFINE_HANDLER(CMSG_GM_RESURRECT,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22B*/ DEFINE_HANDLER(CMSG_GM_SUMMONMOB,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22C*/ DEFINE_HANDLER(CMSG_GM_MOVECORPSE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22D*/ DEFINE_HANDLER(CMSG_GM_FREEZE,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22E*/ DEFINE_HANDLER(CMSG_GM_UBERINVIS,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x22F*/ DEFINE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x230*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO,             STATUS_NEVER);
    /*0x231*/ DEFINE_HANDLER(CMSG_GUILD_RANK,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode           );
    /*0x232*/ DEFINE_HANDLER(CMSG_GUILD_ADD_RANK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode        );
    /*0x233*/ DEFINE_HANDLER(CMSG_GUILD_DEL_RANK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode        );
    /*0x234*/ DEFINE_HANDLER(CMSG_GUILD_SET_PUBLIC_NOTE,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode  );
    /*0x235*/ DEFINE_HANDLER(CMSG_GUILD_SET_OFFICER_NOTE,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode );
    /*0x236*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD,         STATUS_NEVER);
    /*0x237*/ DEFINE_HANDLER(CMSG_CLEAR_EXPLORATION,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x238*/ DEFINE_HANDLER(CMSG_SEND_MAIL,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail                  );
    /*0x239*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT,           STATUS_NEVER);
    /*0x23A*/ DEFINE_HANDLER(CMSG_GET_MAIL_LIST,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList               );
    /*0x23B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT,           STATUS_NEVER);
    /*0x23C*/ DEFINE_HANDLER(CMSG_BATTLEFIELD_LIST,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode     );
    /*0x23D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST,           STATUS_NEVER);
    /*0x23E*/ DEFINE_HANDLER(CMSG_BATTLEFIELD_JOIN,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x23F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_WIN_OBSOLETE,   STATUS_NEVER);
    /*0x240*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_LOSE_OBSOLETE,  STATUS_NEVER);
    /*0x241*/ DEFINE_HANDLER(CMSG_TAXICLEARNODE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x242*/ DEFINE_HANDLER(CMSG_TAXIENABLENODE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x243*/ DEFINE_HANDLER(CMSG_ITEM_TEXT_QUERY,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleItemTextQuery             );
    /*0x244*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE,   STATUS_NEVER);
    /*0x245*/ DEFINE_HANDLER(CMSG_MAIL_TAKE_MONEY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney             );
    /*0x246*/ DEFINE_HANDLER(CMSG_MAIL_TAKE_ITEM,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem              );
    /*0x247*/ DEFINE_HANDLER(CMSG_MAIL_MARK_AS_READ,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead            );
    /*0x248*/ DEFINE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender        );
    /*0x249*/ DEFINE_HANDLER(CMSG_MAIL_DELETE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete                );
    /*0x24A*/ DEFINE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem        );
    /*0x24B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLLOGMISS,               STATUS_NEVER);
    /*0x24C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE,            STATUS_NEVER);
    /*0x24D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUGAURAPROC,              STATUS_NEVER);
    /*0x24E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PERIODICAURALOG,            STATUS_NEVER);
    /*0x24F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD,          STATUS_NEVER);
    /*0x250*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG,     STATUS_NEVER);
    /*0x251*/ DEFINE_HANDLER(CMSG_LEARN_TALENT,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleLearnTalentOpcode         );
    /*0x252*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_FAILED,           STATUS_NEVER);
    /*0x253*/ DEFINE_HANDLER(CMSG_TOGGLE_PVP,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP                 );
    /*0x254*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK,          STATUS_NEVER);
    /*0x255*/ DEFINE_HANDLER(MSG_AUCTION_HELLO,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode        );
    /*0x256*/ DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem           );
    /*0x257*/ DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem         );
    /*0x258*/ DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems          );
    /*0x259*/ DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems     );
    /*0x25A*/ DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid           );
    /*0x25B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT,     STATUS_NEVER);
    /*0x25C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT,        STATUS_NEVER);
    /*0x25D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT,  STATUS_NEVER);
    /*0x25E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION,STATUS_NEVER);
    /*0x25F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER);
    /*0x260*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROCRESIST,                 STATUS_NEVER);
    /*0x261*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_STANDSTATE_CHANGE_FAILURE_OBSOLETE,        STATUS_NEVER);
    /*0x262*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPEL_FAILED,              STATUS_NEVER);
    /*0x263*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE,       STATUS_NEVER);
    /*0x264*/ DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems    );
    /*0x265*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER);
    /*0x266*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER,    STATUS_NEVER);
    /*0x267*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER,     STATUS_NEVER);
    /*0x268*/ DEFINE_HANDLER(CMSG_SET_AMMO,                                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetAmmoOpcode             );
    /*0x269*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY,       STATUS_NEVER);
    /*0x26A*/ DEFINE_HANDLER(CMSG_SET_ACTIVE_MOVER,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode      );
    /*0x26B*/ DEFINE_HANDLER(CMSG_PET_CANCEL_AURA,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePetCancelAuraOpcode       );
    /*0x26C*/ DEFINE_HANDLER(CMSG_PLAYER_AI_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x26D*/ DEFINE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL,                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCancelAutoRepeatSpellOpcode);
    /*0x26E*/ DEFINE_HANDLER(MSG_GM_ACCOUNT_ONLINE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x26F*/ DEFINE_HANDLER(MSG_LIST_STABLED_PETS,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode     );
    /*0x270*/ DEFINE_HANDLER(CMSG_STABLE_PET,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet                 );
    /*0x271*/ DEFINE_HANDLER(CMSG_UNSTABLE_PET,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet               );
    /*0x272*/ DEFINE_HANDLER(CMSG_BUY_STABLE_SLOT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot             );
    /*0x273*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_STABLE_RESULT,              STATUS_NEVER);
    /*0x274*/ DEFINE_HANDLER(CMSG_STABLE_REVIVE_PET,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet           );
    /*0x275*/ DEFINE_HANDLER(CMSG_STABLE_SWAP_PET,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet             );
    /*0x276*/ DEFINE_HANDLER(MSG_QUEST_PUSH_RESULT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult           );
    /*0x277*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_MUSIC,                 STATUS_NEVER);
    /*0x278*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND,          STATUS_NEVER);
    /*0x279*/ DEFINE_HANDLER(CMSG_REQUEST_PET_INFO,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode      );
    /*0x27A*/ DEFINE_HANDLER(CMSG_FAR_SIGHT,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode            );
    /*0x27B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLDISPELLOG,             STATUS_NEVER);
    /*0x27C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG,            STATUS_NEVER);
    /*0x27D*/ DEFINE_HANDLER(CMSG_ENABLE_DAMAGE_LOG,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x27E*/ DEFINE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
    /*0x27F*/ DEFINE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
    /*0x280*/ DEFINE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode   );
    /*0x281*/ DEFINE_HANDLER(CMSG_RESET_FACTION_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x282*/ DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutoStoreBankItemOpcode   );
    /*0x283*/ DEFINE_HANDLER(CMSG_AUTOBANK_ITEM,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAutoBankItemOpcode        );
    /*0x284*/ DEFINE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime         );
    /*0x285*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RECEIVED_MAIL,              STATUS_NEVER);
    /*0x286*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY,            STATUS_NEVER);
    /*0x287*/ DEFINE_HANDLER(CMSG_SET_DURABILITY_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x288*/ DEFINE_HANDLER(CMSG_SET_PVP_RANK_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x289*/ DEFINE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x28A*/ DEFINE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x28B*/ DEFINE_HANDLER(CMSG_SET_PVP_TITLE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x28C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT,                 STATUS_NEVER);
    /*0x28D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION,              STATUS_NEVER);
    /*0x28E*/ DEFINE_HANDLER(CMSG_GROUP_RAID_CONVERT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode    );
    /*0x28F*/ DEFINE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
    /*0x290*/ DEFINE_HANDLER(CMSG_BUYBACK_ITEM,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleBuybackItem               );
    /*0x291*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_MESSAGE,             STATUS_NEVER);
    /*0x292*/ DEFINE_HANDLER(CMSG_MEETINGSTONE_JOIN,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x293*/ DEFINE_HANDLER(CMSG_MEETINGSTONE_LEAVE,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x294*/ DEFINE_HANDLER(CMSG_MEETINGSTONE_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x295*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE,      STATUS_NEVER);
    /*0x296*/ DEFINE_HANDLER(CMSG_MEETINGSTONE_INFO,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMeetingStoneInfo          );
    /*0x297*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MEETINGSTONE_COMPLETE,      STATUS_NEVER);
    /*0x298*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MEETINGSTONE_IN_PROGRESS,   STATUS_NEVER);
    /*0x299*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED,  STATUS_NEVER);
    /*0x29A*/ DEFINE_HANDLER(CMSG_GMTICKETSYSTEM_TOGGLE,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x29B*/ DEFINE_HANDLER(CMSG_CANCEL_GROWTH_AURA,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode    );
    /*0x29C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT,         STATUS_NEVER);
    /*0x29D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE,          STATUS_NEVER);
    /*0x29E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED,            STATUS_NEVER);
    /*0x29F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON,              STATUS_NEVER);
    /*0x2A0*/ DEFINE_HANDLER(CMSG_LOOT_ROLL,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll                  );
    /*0x2A1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_START_ROLL,            STATUS_NEVER);
    /*0x2A2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL,                  STATUS_NEVER);
    /*0x2A3*/ DEFINE_HANDLER(CMSG_LOOT_MASTER_GIVE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode      );
    /*0x2A4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST,           STATUS_NEVER);
    /*0x2A5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS,       STATUS_NEVER);
    /*0x2A6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER,         STATUS_NEVER);
    /*0x2A7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE,     STATUS_NEVER);
    /*0x2A8*/ DEFINE_HANDLER(CMSG_REPAIR_ITEM,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleRepairItemOpcode          );
    /*0x2A9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND,      STATUS_NEVER);
    /*0x2AA*/ DEFINE_HANDLER(MSG_TALENT_WIPE_CONFIRM,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTalentWipeConfirmOpcode   );
    /*0x2AB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_REQUEST,             STATUS_NEVER);
    /*0x2AC*/ DEFINE_HANDLER(CMSG_SUMMON_RESPONSE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode      );
    /*0x2AD*/ DEFINE_HANDLER(MSG_MOVE_TOGGLE_GRAVITY_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2AE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT,     STATUS_NEVER);
    /*0x2AF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_BROKEN,                 STATUS_NEVER);
    /*0x2B0*/ DEFINE_HANDLER(MSG_MOVE_FEATHER_FALL,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2B1*/ DEFINE_HANDLER(MSG_MOVE_WATER_WALK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2B2*/ DEFINE_HANDLER(CMSG_SERVER_BROADCAST,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2B3*/ DEFINE_HANDLER(CMSG_SELF_RES,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode             );
    /*0x2B4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED,       STATUS_NEVER);
    /*0x2B5*/ DEFINE_HANDLER(CMSG_RUN_SCRIPT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2B6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE,             STATUS_NEVER);
    /*0x2B7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN,             STATUS_NEVER);
    /*0x2B8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE,       STATUS_NEVER);
    /*0x2B9*/ DEFINE_HANDLER(CMSG_SHOWING_HELM,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleShowingHelmOpcode         );
    /*0x2BA*/ DEFINE_HANDLER(CMSG_SHOWING_CLOAK,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleShowingCloakOpcode        );
    /*0x2BB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MEETINGSTONE_JOINFAILED,    STATUS_NEVER);
    /*0x2BC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_SKINNED,             STATUS_NEVER);
    /*0x2BD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH,    STATUS_NEVER);
    /*0x2BE*/ DEFINE_HANDLER(CMSG_SET_EXPLORATION,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2BF*/ DEFINE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES,                    STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles       );
    /*0x2C0*/ DEFINE_HANDLER(UMSG_DELETE_GUILD_CHARTER,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2C1*/ DEFINE_HANDLER(MSG_PETITION_RENAME,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode      );
    /*0x2C2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES,          STATUS_NEVER);
    /*0x2C3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE,         STATUS_NEVER);
    /*0x2C4*/ DEFINE_HANDLER(CMSG_ITEM_NAME_QUERY,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleItemNameQueryOpcode       );
    /*0x2C5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_NAME_QUERY_RESPONSE,   STATUS_NEVER);
    /*0x2C6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK,        STATUS_NEVER);
    /*0x2C7*/ DEFINE_HANDLER(CMSG_CHAR_RENAME,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode          );
    /*0x2C8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_RENAME,                STATUS_NEVER);
    /*0x2C9*/ DEFINE_HANDLER(CMSG_MOVE_SPLINE_DONE,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMoveSplineDoneOpcode      );
    /*0x2CA*/ DEFINE_HANDLER(CMSG_MOVE_FALL_RESET,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x2CB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED,      STATUS_NEVER);
    /*0x2CC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO,         STATUS_NEVER);
    /*0x2CD*/ DEFINE_HANDLER(CMSG_REQUEST_RAID_INFO,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode     );
    /*0x2CE*/ DEFINE_HANDLER(CMSG_MOVE_TIME_SKIPPED,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMoveTimeSkippedOpcode     );
    /*0x2CF*/ DEFINE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK,                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x2D0*/ DEFINE_HANDLER(CMSG_MOVE_WATER_WALK_ACK,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x2D1*/ DEFINE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMoveNotActiveMover        );
    /*0x2D2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_SOUND,                 STATUS_NEVER);
    /*0x2D3*/ DEFINE_HANDLER(CMSG_BATTLEFIELD_STATUS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode   );
    /*0x2D4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS,         STATUS_NEVER);
    /*0x2D5*/ DEFINE_HANDLER(CMSG_BATTLEFIELD_PORT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode     );
    /*0x2D6*/ DEFINE_HANDLER(MSG_INSPECT_HONOR_STATS,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleInspectHonorStatsOpcode   );
    /*0x2D7*/ DEFINE_HANDLER(CMSG_BATTLEMASTER_HELLO,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleMasterHelloOpcode   );
    /*0x2D8*/ DEFINE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2D9*/ DEFINE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2DA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_WALK_SPEED_CHANGE,    STATUS_NEVER);
    /*0x2DB*/ DEFINE_HANDLER(CMSG_FORCE_WALK_SPEED_CHANGE_ACK,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x2DC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE,STATUS_NEVER);
    /*0x2DD*/ DEFINE_HANDLER(CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK,         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x2DE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_TURN_RATE_CHANGE,     STATUS_NEVER);
    /*0x2DF*/ DEFINE_HANDLER(CMSG_FORCE_TURN_RATE_CHANGE_ACK,               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x2E0*/ DEFINE_HANDLER(MSG_PVP_LOG_DATA,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode          );
    /*0x2E1*/ DEFINE_HANDLER(CMSG_LEAVE_BATTLEFIELD,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldLeaveOpcode    );
    /*0x2E2*/ DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
    /*0x2E3*/ DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
    /*0x2E4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME,    STATUS_NEVER);
    /*0x2E5*/ DEFINE_HANDLER(CMSG_GM_UNTEACH,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2E6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA,                STATUS_NEVER);
    /*0x2E7*/ DEFINE_HANDLER(CMSG_WARDEN_DATA,                              STATUS_AUTHED,   PROCESS_THREADSAFE,   &WorldSession::HandleWardenDataOpcode          );
    /*0x2E8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND,  STATUS_NEVER);
    /*0x2E9*/ DEFINE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS,             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
    /*0x2EA*/ DEFINE_HANDLER(CMSG_PET_STOP_ATTACK,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePetStopAttack             );
    /*0x2EB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDER_CONFIRM,             STATUS_NEVER);
    /*0x2EC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER);
    /*0x2ED*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT,   STATUS_NEVER);
    /*0x2EE*/ DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode    );
    /*0x2EF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_INFO,                 STATUS_NEVER);
    /*0x2F0*/ DEFINE_HANDLER(CMSG_PET_UNLEARN,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2F1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM,        STATUS_NEVER);
    /*0x2F2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL,    STATUS_NEVER);
    /*0x2F3*/ DEFINE_HANDLER(CMSG_PET_SPELL_AUTOCAST,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandlePetSpellAutocastOpcode    );
    /*0x2F4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER,                    STATUS_NEVER);
    /*0x2F5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING,          STATUS_NEVER);
    /*0x2F6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MINIGAME_SETUP,             STATUS_NEVER);
    /*0x2F7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MINIGAME_STATE,             STATUS_NEVER);
    /*0x2F8*/ DEFINE_HANDLER(CMSG_MINIGAME_MOVE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x2F9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED,       STATUS_NEVER);
    /*0x2FA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE,      STATUS_NEVER);
    /*0x2FB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES,           STATUS_NEVER);
    /*0x2FC*/ DEFINE_HANDLER(CMSG_GUILD_INFO_TEXT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
    /*0x2FD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED,            STATUS_NEVER);
    /*0x2FE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED,       STATUS_NEVER);
    /*0x2FF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED,  STATUS_NEVER);
    /*0x300*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED,      STATUS_NEVER);
    /*0x301*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED,      STATUS_NEVER);
    /*0x302*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER);
    /*0x303*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE,       STATUS_NEVER);
    /*0x304*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT,         STATUS_NEVER);
    /*0x305*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_FEATHER_FALL,   STATUS_NEVER);
    /*0x306*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL,    STATUS_NEVER);
    /*0x307*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER,      STATUS_NEVER);
    /*0x308*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER,    STATUS_NEVER);
    /*0x309*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK,     STATUS_NEVER);
    /*0x30A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK,      STATUS_NEVER);
    /*0x30B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM,     STATUS_NEVER);
    /*0x30C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM,      STATUS_NEVER);
    /*0x30D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE,   STATUS_NEVER);
    /*0x30E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE,  STATUS_NEVER);
    /*0x30F*/ DEFINE_HANDLER(CMSG_GM_NUKE_ACCOUNT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x310*/ DEFINE_HANDLER(MSG_GM_DESTROY_CORPSE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x311*/ DEFINE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x312*/ DEFINE_HANDLER(CMSG_ACTIVATETAXIEXPRESS,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleActivateTaxiExpressOpcode );
    /*0x313*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR,          STATUS_NEVER);
    /*0x314*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET,           STATUS_NEVER);
    /*0x315*/ DEFINE_HANDLER(CMSG_DEBUG_ACTIONS_START,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x316*/ DEFINE_HANDLER(CMSG_DEBUG_ACTIONS_STOP,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x317*/ DEFINE_HANDLER(CMSG_SET_FACTION_INACTIVE,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode  );
    /*0x318*/ DEFINE_HANDLER(CMSG_SET_WATCHED_FACTION,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode   );
    /*0x319*/ DEFINE_HANDLER(MSG_MOVE_TIME_SKIPPED,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x31A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT,           STATUS_NEVER);
    /*0x31B*/ DEFINE_HANDLER(CMSG_SET_EXPLORATION_ALL,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x31C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER,          STATUS_NEVER);
    /*0x31D*/ DEFINE_HANDLER(CMSG_RESET_INSTANCES,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode      );
    /*0x31E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET,             STATUS_NEVER);
    /*0x31F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED,      STATUS_NEVER);
    /*0x320*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE,       STATUS_NEVER);
    /*0x321*/ DEFINE_HANDLER(MSG_RAID_TARGET_UPDATE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode    );
    /*0x322*/ DEFINE_HANDLER(MSG_RAID_READY_CHECK,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode      );
    /*0x323*/ DEFINE_HANDLER(CMSG_LUA_USAGE,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x324*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND,           STATUS_NEVER);
    /*0x325*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND,          STATUS_NEVER);
    /*0x326*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GHOSTEE_GONE,               STATUS_NEVER);
    /*0x327*/ DEFINE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x328*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE,    STATUS_NEVER);
    /*0x329*/ DEFINE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
    /*0x32A*/ DEFINE_HANDLER(CMSG_GMSURVEY_SUBMIT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit            );
    /*0x32B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP,  STATUS_NEVER);
    /*0x32C*/ DEFINE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x32D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS,      STATUS_NEVER);
    /*0x32E*/ DEFINE_HANDLER(MSG_DELAY_GHOST_TELEPORT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x32F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG,          STATUS_NEVER);
    /*0x330*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER);
    /*0x331*/ DEFINE_HANDLER(CMSG_CHAT_FILTERED,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x332*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS,      STATUS_NEVER);
    /*0x333*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLSTEALLOG,              STATUS_NEVER);
    /*0x334*/ DEFINE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x335*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE,STATUS_NEVER);
    /*0x336*/ DEFINE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x337*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE,    STATUS_NEVER);
    /*0x338*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE,          STATUS_NEVER);
    /*0x339*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED,STATUS_NEVER);
    /*0x33A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE,            STATUS_NEVER);
    /*0x33B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY,        STATUS_NEVER);
    /*0x33C*/ DEFINE_HANDLER(MSG_GM_RESETINSTANCELIMIT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x33D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOTD,                       STATUS_NEVER);
    /*0x33E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY,   STATUS_NEVER);
    /*0x33F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER);
    /*0x340*/ DEFINE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK,STATUS_LOGGEDIN,PROCESS_INPLACE,&WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x341*/ DEFINE_HANDLER(MSG_MOVE_START_SWIM_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x342*/ DEFINE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x343*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY,           STATUS_NEVER);
    /*0x344*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY,         STATUS_NEVER);
    /*0x345*/ DEFINE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK,                     STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x346*/ DEFINE_HANDLER(CMSG_MOVE_SET_FLY,                             STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x347*/ DEFINE_HANDLER(CMSG_SOCKET_GEMS,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode              );
    /*0x348*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_CREATE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x349*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT,  STATUS_NEVER);
    /*0x34A*/ DEFINE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY,STATUS_NEVER,PROCESS_INPLACE,     &WorldSession::Handle_NULL                     );
    /*0x34B*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_QUERY,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode      );
    /*0x34C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE,  STATUS_NEVER);
    /*0x34D*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_ROSTER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode     );
    /*0x34E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER,          STATUS_NEVER);
    /*0x34F*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_INVITE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode     );
    /*0x350*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE,          STATUS_NEVER);
    /*0x351*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_ACCEPT,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode     );
    /*0x352*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_DECLINE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode    );
    /*0x353*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_LEAVE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode      );
    /*0x354*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_REMOVE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode     );
    /*0x355*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_DISBAND,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode    );
    /*0x356*/ DEFINE_HANDLER(CMSG_ARENA_TEAM_LEADER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode     );
    /*0x357*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT,           STATUS_NEVER);
    /*0x358*/ DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena     );
    /*0x359*/ DEFINE_HANDLER(MSG_MOVE_START_ASCEND,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x35A*/ DEFINE_HANDLER(MSG_MOVE_STOP_ASCEND,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x35B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS,           STATUS_NEVER);
    /*0x35C*/ DEFINE_HANDLER(CMSG_LFG_SET_AUTOJOIN,                         STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleLfgAutoJoinOpcode         );
    /*0x35D*/ DEFINE_HANDLER(CMSG_LFG_CLEAR_AUTOJOIN,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgCancelAutoJoinOpcode   );
    /*0x35E*/ DEFINE_HANDLER(CMSG_LFM_SET_AUTOFILL,                         STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleLfmAutoAddMembersOpcode   );
    /*0x35F*/ DEFINE_HANDLER(CMSG_LFM_CLEAR_AUTOFILL,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfmCancelAutoAddmembersOpcode);
    /*0x360*/ DEFINE_HANDLER(CMSG_ACCEPT_LFG_MATCH,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x361*/ DEFINE_HANDLER(CMSG_DECLINE_LFG_MATCH,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x362*/ DEFINE_HANDLER(CMSG_CANCEL_PENDING_LFG,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x363*/ DEFINE_HANDLER(CMSG_CLEAR_LOOKING_FOR_GROUP,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleLfgClearOpcode            );
    /*0x364*/ DEFINE_HANDLER(CMSG_CLEAR_LOOKING_FOR_MORE,                   STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleLfmSetNoneOpcode          );
    /*0x365*/ DEFINE_HANDLER(CMSG_SET_LOOKING_FOR_MORE,                     STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleLfmSetOpcode              );
    /*0x366*/ DEFINE_HANDLER(CMSG_SET_LFG_COMMENT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode       );
    /*0x367*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_TIMEDOUT,               STATUS_NEVER);
    /*0x368*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_OTHER_TIMEDOUT,         STATUS_NEVER);
    /*0x369*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_AUTOJOIN_FAILED,        STATUS_NEVER);
    /*0x36A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_AUTOJOIN_FAILED_NO_PLAYER,             STATUS_NEVER);
    /*0x36B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LEADER_IS_LFM,          STATUS_NEVER);
    /*0x36C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE,                 STATUS_NEVER);
    /*0x36D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_LFM,             STATUS_NEVER);
    /*0x36E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_LFG,             STATUS_NEVER);
    /*0x36F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_QUEUED,          STATUS_NEVER);
    /*0x370*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PENDING_INVITE,         STATUS_NEVER);
    /*0x371*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PENDING_MATCH,          STATUS_NEVER);
    /*0x372*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PENDING_MATCH_DONE,     STATUS_NEVER);
    /*0x373*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED,               STATUS_NEVER);
    /*0x374*/ DEFINE_HANDLER(CMSG_SET_TITLE,                                STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetTitleOpcode            );
    /*0x375*/ DEFINE_HANDLER(CMSG_CANCEL_MOUNT_AURA,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCancelMountAuraOpcode     );
    /*0x376*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_ERROR,                STATUS_NEVER);
    /*0x377*/ DEFINE_HANDLER(MSG_INSPECT_ARENA_TEAMS,                       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleInspectArenaTeamsOpcode   );
    /*0x378*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC,          STATUS_NEVER);
    /*0x379*/ DEFINE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCancelTempEnchantmentOpcode);
    /*0x37A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE,        STATUS_NEVER);
    /*0x37B*/ DEFINE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x37C*/ DEFINE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x37D*/ DEFINE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x37E*/ DEFINE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x37F*/ DEFINE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT,          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x380*/ DEFINE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x381*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_FLIGHT_SPEED_CHANGE,  STATUS_NEVER);
    /*0x382*/ DEFINE_HANDLER(CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK,            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x383*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE,STATUS_NEVER);
    /*0x384*/ DEFINE_HANDLER(CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK,       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck       );
    /*0x385*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED,    STATUS_NEVER);
    /*0x386*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED,STATUS_NEVER);
    /*0x387*/ DEFINE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x388*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC,         STATUS_NEVER);
    /*0x389*/ DEFINE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode    );
    /*0x38A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE,  STATUS_NEVER);
    /*0x38B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_SPLIT,                STATUS_NEVER);
    /*0x38C*/ DEFINE_HANDLER(CMSG_REALM_SPLIT,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode          );
    /*0x38D*/ DEFINE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x38E*/ DEFINE_HANDLER(MSG_PARTY_ASSIGNMENT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode     );
    /*0x38F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR,       STATUS_NEVER);
    /*0x390*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ,              STATUS_NEVER);
    /*0x391*/ DEFINE_HANDLER(CMSG_TIME_SYNC_RESP,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x392*/ DEFINE_HANDLER(CMSG_SEND_LOCAL_EVENT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x393*/ DEFINE_HANDLER(CMSG_SEND_GENERAL_TRIGGER,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x394*/ DEFINE_HANDLER(CMSG_SEND_COMBAT_TRIGGER,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x395*/ DEFINE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x396*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY,        STATUS_NEVER);
    /*0x397*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE,          STATUS_NEVER);
    /*0x398*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_DISABLED,               STATUS_NEVER);
    /*0x399*/ DEFINE_HANDLER(CMSG_ACTIVE_PVP_CHEAT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x39A*/ DEFINE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x39B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE,      STATUS_NEVER);
    /*0x39C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE,   STATUS_NEVER);
    /*0x39D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS,        STATUS_NEVER);
    /*0x39E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE,STATUS_NEVER);
    /*0x39F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE,        STATUS_NEVER);
    /*0x3A0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY,             STATUS_NEVER);
    /*0x3A1*/ DEFINE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST,           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3A2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED,     STATUS_NEVER);
    /*0x3A3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO,       STATUS_NEVER);
    /*0x3A4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO,        STATUS_NEVER);
    /*0x3A5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE,           STATUS_NEVER);
    /*0x3A6*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO,      STATUS_NEVER);
    /*0x3A7*/ DEFINE_HANDLER(MSG_MOVE_START_DESCEND,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes           );
    /*0x3A8*/ DEFINE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3A9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT,  STATUS_NEVER);
    /*0x3AA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG,      STATUS_NEVER);
    /*0x3AB*/ DEFINE_HANDLER(CMSG_MOVE_SET_RUN_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3AC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT,                   STATUS_NEVER);
    /*0x3AD*/ DEFINE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3AE*/ DEFINE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3AF*/ DEFINE_HANDLER(CMSG_VOICE_SESSION_ENABLE,                     STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode  );
    // /!\ From this point, LK id are displaced by +1, you should use the LK_MSG enum instead */
    /*0x3B0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS,    STATUS_NEVER);
    /*0x3B1*/ DEFINE_HANDLER(CMSG_GM_WHISPER,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3B2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT,             STATUS_NEVER);
    /*0x3B3*/ DEFINE_HANDLER(MSG_GM_GEARRATING,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3B4*/ DEFINE_HANDLER(CMSG_COMMENTATOR_ENABLE,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3B5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED,  STATUS_NEVER);
    /*0x3B6*/ DEFINE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3B7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO,       STATUS_NEVER);
    /*0x3B8*/ DEFINE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3B9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO,STATUS_NEVER);
    /*0x3BA*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO,    STATUS_NEVER);
    /*0x3BB*/ DEFINE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3BC*/ DEFINE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3BD*/ DEFINE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND,             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3BE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET,               STATUS_NEVER);
    /*0x3BF*/ DEFINE_HANDLER(CMSG_BOT_DETECTED,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3C0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD,             STATUS_NEVER);
    /*0x3C1*/ DEFINE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3C2*/ DEFINE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3C3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP,        STATUS_NEVER);
    /*0x3C4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_KICK_REASON,                STATUS_NEVER);
    /*0x3C5*/ DEFINE_HANDLER(MSG_RAID_READY_CHECK_FINISHED,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
    /*0x3C6*/ DEFINE_HANDLER(CMSG_COMPLAIN,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode            );
    /*0x3C7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT,            STATUS_NEVER);
    /*0x3C8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS,      STATUS_NEVER);
    /*0x3C9*/ DEFINE_HANDLER(CMSG_GM_SHOW_COMPLAINTS,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CA*/ DEFINE_HANDLER(CMSG_GM_UNSQUELCH,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CB*/ DEFINE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CC*/ DEFINE_HANDLER(CMSG_CHANNEL_SILENCE_ALL,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CD*/ DEFINE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CE*/ DEFINE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3CF*/ DEFINE_HANDLER(CMSG_TARGET_CAST,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3D0*/ DEFINE_HANDLER(CMSG_TARGET_SCRIPT_CAST,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3D1*/ DEFINE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery   );
    /*0x3D2*/ DEFINE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL,                 STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel     );
    /*0x3D3*/ DEFINE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount     );
    /*0x3D4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT,       STATUS_NEVER);
    /*0x3D5*/ DEFINE_HANDLER(CMSG_CHANNEL_VOICE_ON,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode      );
    /*0x3D6*/ DEFINE_HANDLER(CMSG_CHANNEL_VOICE_OFF,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3D7*/ DEFINE_HANDLER(CMSG_DEBUG_LIST_TARGETS,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3D8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS,         STATUS_NEVER);
    /*0x3D9*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL,    STATUS_NEVER);
    /*0x3DA*/ DEFINE_HANDLER(CMSG_ADD_VOICE_IGNORE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3DB*/ DEFINE_HANDLER(CMSG_DEL_VOICE_IGNORE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3DC*/ DEFINE_HANDLER(CMSG_PARTY_SILENCE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3DD*/ DEFINE_HANDLER(CMSG_PARTY_UNSILENCE,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3DE*/ DEFINE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3DF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY,       STATUS_NEVER);
    /*0x3E0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT,          STATUS_NEVER);
    /*0x3E1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL,        STATUS_NEVER);
    /*0x3E2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS,          STATUS_NEVER);
    /*0x3E3*/ DEFINE_HANDLER(CMSG_REPORT_PVP_AFK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK              );
    /*0x3E4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT,      STATUS_NEVER);
    /*0x3E5*/ DEFINE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate       );
    /*0x3E6*/ DEFINE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab    );
    /*0x3E7*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST,            STATUS_NEVER);
    /*0x3E8*/ DEFINE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems        );
    /*0x3E9*/ DEFINE_HANDLER(CMSG_GUILD_BANK_BUY_TAB,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab           );
    /*0x3EA*/ DEFINE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab        );
    /*0x3EB*/ DEFINE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney     );
    /*0x3EC*/ DEFINE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney    );
    /*0x3ED*/ DEFINE_HANDLER(MSG_GUILD_BANK_LOG_QUERY,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery         );
    /*0x3EE*/ DEFINE_HANDLER(CMSG_SET_CHANNEL_WATCH,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch           );
    /*0x3EF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_ADD,               STATUS_NEVER);
    /*0x3F0*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_REMOVE,            STATUS_NEVER);
    /*0x3F1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_UPDATE,            STATUS_NEVER);
    /*0x3F2*/ DEFINE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3F3*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_TALENT,             STATUS_NEVER);
    /*0x3F4*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE,            STATUS_NEVER);
    /*0x3F5*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH,         STATUS_NEVER);
    /*0x3F6*/ DEFINE_HANDLER(CMSG_SET_TITLE_SUFFIX,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3F7*/ DEFINE_HANDLER(CMSG_SPELLCLICK,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSpellClick                );
    /*0x3F8*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST,                  STATUS_NEVER);
    /*0x3F9*/ DEFINE_HANDLER(CMSG_GM_CHARACTER_RESTORE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3FA*/ DEFINE_HANDLER(CMSG_GM_CHARACTER_SAVE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x3FB*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICESESSION_FULL,          STATUS_NEVER);
    /*0x3FC*/ DEFINE_HANDLER(MSG_GUILD_PERMISSIONS,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions          );
    /*0x3FD*/ DEFINE_HANDLER(MSG_GUILD_BANK_MONEY_WITHDRAWN,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn   );
    /*0x3FE*/ DEFINE_HANDLER(MSG_GUILD_EVENT_LOG_QUERY,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode       );
    /*0x3FF*/ DEFINE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x400*/ DEFINE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest    );
    /*0x401*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA,           STATUS_NEVER);
    /*0x402*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE,       STATUS_NEVER);
    /*0x403*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK,              STATUS_NEVER);
    /*0x404*/ DEFINE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT,         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x405*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT,          STATUS_NEVER);
    /*0x406*/ DEFINE_HANDLER(CMSG_KEEP_ALIVE,                               STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess            );
    /*0x407*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR,     STATUS_NEVER);
    /*0x408*/ DEFINE_HANDLER(CMSG_OPT_OUT_OF_LOOT,                          STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode        );
    /*0x409*/ DEFINE_HANDLER(MSG_QUERY_GUILD_BANK_TEXT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText     );
    /*0x40A*/ DEFINE_HANDLER(CMSG_SET_GUILD_BANK_TEXT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSetTabText       );
    /*0x40B*/ DEFINE_HANDLER(CMSG_SET_GRANTABLE_LEVELS,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x40C*/ DEFINE_HANDLER(CMSG_GRANT_LEVEL,                              STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL                     );
    /*0x40D*/ DEFINE_HANDLER(CMSG_REFER_A_FRIEND,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x40E*/ DEFINE_HANDLER(MSG_GM_CHANGE_ARENA_RATING,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x40F*/ DEFINE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE,                   STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleChannelDeclineInvite      );
    /*0x410*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED,      STATUS_NEVER);
    /*0x411*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT,             STATUS_NEVER);
    /*0x412*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOTEM_CREATED,              STATUS_NEVER);
    /*0x413*/ DEFINE_HANDLER(CMSG_TOTEM_DESTROYED,                          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleTotemDestroyed            );
    /*0x414*/ DEFINE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x415*/ DEFINE_HANDLER(CMSG_NO_SPELL_VARIANCE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x416*/ DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY,         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
    /*0x417*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER);
    /*0x418*/ DEFINE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES,                STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames    );
    /*0x419*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,          STATUS_NEVER);
    /*0x41A*/ DEFINE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x41B*/ DEFINE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                     );
    /*0x41C*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA,           STATUS_NEVER);
    /*0x41D*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS,        STATUS_NEVER);
    /*0x41E*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT,        STATUS_NEVER);
    /*0x41F*/ DEFINE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL                     );
    /*0x420*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE,     STATUS_NEVER);
    /*0x421*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING,     STATUS_NEVER);
    /*0x422*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING,   STATUS_NEVER);
    /*0x423*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_CANCEL,              STATUS_NEVER);

#else	
     //TODO, update PROCESS_* here...	
     /* ###############################################	
                        LK OPCODES	
       ############################################### */	
 #define DEFINE_HANDLER_LK(opcode, status, processing, handler) \	
    DEFINE_HANDLER(OpcodeClient(opcode), status, processing, handler)	
 #define DEFINE_SERVER_OPCODE_HANDLER_LK(opcode, status) \	
    DEFINE_SERVER_OPCODE_HANDLER(OpcodeClient(opcode), status)	

    /*0x000*/ DEFINE_HANDLER_LK(LK_MSG_NULL_ACTION,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                      );	
    /*0x001*/ DEFINE_HANDLER_LK(LK_CMSG_BOOTME,                                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                      );	
    /*0x002*/ DEFINE_HANDLER_LK(LK_CMSG_DBLOOKUP,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                      );	
    /*0x003*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DBLOOKUP,                   STATUS_NEVER);	
    /*0x004*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_OBJECT_POSITION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL                      );	
    /*0x005*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUERY_OBJECT_POSITION,      STATUS_NEVER);	
    /*0x006*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_OBJECT_ROTATION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x007*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUERY_OBJECT_ROTATION,      STATUS_NEVER);	
    /*0x008*/ DEFINE_HANDLER_LK(LK_CMSG_WORLD_TELEPORT,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );	
    /*0x009*/ DEFINE_HANDLER_LK(LK_CMSG_TELEPORT_TO_UNIT,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x00A*/ DEFINE_HANDLER_LK(LK_CMSG_ZONE_MAP,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x00B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ZONE_MAP,                   STATUS_NEVER);	
    /*0x00C*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_CHANGECELLZONE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x00D*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_CHARACTER_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x00E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_CHARACTER_CHEAT,       STATUS_NEVER);	
    /*0x00F*/ DEFINE_HANDLER_LK(LK_CMSG_RECHARGE,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x010*/ DEFINE_HANDLER_LK(LK_CMSG_LEARN_SPELL,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x011*/ DEFINE_HANDLER_LK(LK_CMSG_CREATEMONSTER,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x012*/ DEFINE_HANDLER_LK(LK_CMSG_DESTROYMONSTER,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x013*/ DEFINE_HANDLER_LK(LK_CMSG_CREATEITEM,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x014*/ DEFINE_HANDLER_LK(LK_CMSG_CREATEGAMEOBJECT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x015*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHECK_FOR_BOTS,             STATUS_NEVER);	
    /*0x016*/ DEFINE_HANDLER_LK(LK_CMSG_MAKEMONSTERATTACKGUID,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x017*/ DEFINE_HANDLER_LK(LK_CMSG_BOT_DETECTED2,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x018*/ DEFINE_HANDLER_LK(LK_CMSG_FORCEACTION,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x019*/ DEFINE_HANDLER_LK(LK_CMSG_FORCEACTIONONOTHER,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x01A*/ DEFINE_HANDLER_LK(LK_CMSG_FORCEACTIONSHOW,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x01B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCEACTIONSHOW,            STATUS_NEVER);	
    /*0x01C*/ DEFINE_HANDLER_LK(LK_CMSG_PETGODMODE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x01D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PETGODMODE,                 STATUS_NEVER);	
    /*0x01E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REFER_A_FRIEND_EXPIRED,     STATUS_NEVER);	
    /*0x01F*/ DEFINE_HANDLER_LK(LK_CMSG_WEATHER_SPEED_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x020*/ DEFINE_HANDLER_LK(LK_CMSG_UNDRESSPLAYER,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x021*/ DEFINE_HANDLER_LK(LK_CMSG_BEASTMASTER,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x022*/ DEFINE_HANDLER_LK(LK_CMSG_GODMODE,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x023*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GODMODE,                    STATUS_NEVER);	
    /*0x024*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_SETMONEY,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x025*/ DEFINE_HANDLER_LK(LK_CMSG_LEVEL_CHEAT,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x026*/ DEFINE_HANDLER_LK(LK_CMSG_PET_LEVEL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x027*/ DEFINE_HANDLER_LK(LK_CMSG_SET_WORLDSTATE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x028*/ DEFINE_HANDLER_LK(LK_CMSG_COOLDOWN_CHEAT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x029*/ DEFINE_HANDLER_LK(LK_CMSG_USE_SKILL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02A*/ DEFINE_HANDLER_LK(LK_CMSG_FLAG_QUEST,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02B*/ DEFINE_HANDLER_LK(LK_CMSG_FLAG_QUEST_FINISH,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02C*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_QUEST,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02D*/ DEFINE_HANDLER_LK(LK_CMSG_SEND_EVENT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02E*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_AISTATE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x02F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEBUG_AISTATE,              STATUS_NEVER);	
    /*0x030*/ DEFINE_HANDLER_LK(LK_CMSG_DISABLE_PVP_CHEAT,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x031*/ DEFINE_HANDLER_LK(LK_CMSG_ADVANCE_SPAWN_TIME,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x032*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DESTRUCTIBLE_BUILDING_DAMAGE,              STATUS_NEVER);	
    /*0x033*/ DEFINE_HANDLER_LK(LK_CMSG_AUTH_SRP6_BEGIN,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x034*/ DEFINE_HANDLER_LK(LK_CMSG_AUTH_SRP6_PROOF,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x035*/ DEFINE_HANDLER_LK(LK_CMSG_AUTH_SRP6_RECODE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x036*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_CREATE,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );	
    /*0x037*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_ENUM,                                STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );	
    /*0x038*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_DELETE,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );	
    /*0x039*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUTH_SRP6_RESPONSE,         STATUS_NEVER);	
    /*0x03A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_CREATE,                STATUS_NEVER);	
    /*0x03B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_ENUM,                  STATUS_NEVER);	
    /*0x03C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_DELETE,                STATUS_NEVER);	
    /*0x03D*/ DEFINE_HANDLER_LK(LK_CMSG_PLAYER_LOGIN,                             STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );	
    /*0x03E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NEW_WORLD,                  STATUS_NEVER);	
    /*0x03F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRANSFER_PENDING,           STATUS_NEVER);	
    /*0x040*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRANSFER_ABORTED,           STATUS_NEVER);	
    /*0x041*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHARACTER_LOGIN_FAILED,     STATUS_NEVER);	
    /*0x042*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOGIN_SETTIMESPEED,         STATUS_NEVER);	
    /*0x043*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMETIME_UPDATE,            STATUS_NEVER);	
    /*0x044*/ DEFINE_HANDLER_LK(LK_CMSG_GAMETIME_SET,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x045*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMETIME_SET,               STATUS_NEVER);	
    /*0x046*/ DEFINE_HANDLER_LK(LK_CMSG_GAMESPEED_SET,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x047*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMESPEED_SET,              STATUS_NEVER);	
    /*0x048*/ DEFINE_HANDLER_LK(LK_CMSG_SERVERTIME,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x049*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVERTIME,                 STATUS_NEVER);	
    /*0x04A*/ DEFINE_HANDLER_LK(LK_CMSG_PLAYER_LOGOUT,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );	
    /*0x04B*/ DEFINE_HANDLER_LK(LK_CMSG_LOGOUT_REQUEST,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );	
    /*0x04C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOGOUT_RESPONSE,            STATUS_NEVER);	
    /*0x04D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOGOUT_COMPLETE,            STATUS_NEVER);	
    /*0x04E*/ DEFINE_HANDLER_LK(LK_CMSG_LOGOUT_CANCEL,                            STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );	
    /*0x04F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOGOUT_CANCEL_ACK,          STATUS_NEVER);	
    /*0x050*/ DEFINE_HANDLER_LK(LK_CMSG_NAME_QUERY,                               STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );	
    /*0x051*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NAME_QUERY_RESPONSE,        STATUS_NEVER);	
    /*0x052*/ DEFINE_HANDLER_LK(LK_CMSG_PET_NAME_QUERY,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );	
    /*0x053*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_NAME_QUERY_RESPONSE,    STATUS_NEVER);	
    /*0x054*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_QUERY,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );	
    /*0x055*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_QUERY_RESPONSE,       STATUS_NEVER);	
    /*0x056*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_QUERY_SINGLE,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleItemQuerySingleOpcode );	
    /*0x057*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_QUERY_MULTIPLE,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x058*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_QUERY_SINGLE_RESPONSE, STATUS_NEVER);	
    /*0x059*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_QUERY_MULTIPLE_RESPONSE, STATUS_NEVER);	
    /*0x05A*/ DEFINE_HANDLER_LK(LK_CMSG_PAGE_TEXT_QUERY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );	
    /*0x05B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PAGE_TEXT_QUERY_RESPONSE,   STATUS_NEVER);	
    /*0x05C*/ DEFINE_HANDLER_LK(LK_CMSG_QUEST_QUERY,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );	
    /*0x05D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUEST_QUERY_RESPONSE,       STATUS_NEVER);	
    /*0x05E*/ DEFINE_HANDLER_LK(LK_CMSG_GAMEOBJECT_QUERY,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleGameObjectQueryOpcode );	
    /*0x05F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMEOBJECT_QUERY_RESPONSE,  STATUS_NEVER);	
    /*0x060*/ DEFINE_HANDLER_LK(LK_CMSG_CREATURE_QUERY,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCreatureQueryOpcode );	
    /*0x061*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CREATURE_QUERY_RESPONSE,    STATUS_NEVER);	
    /*0x062*/ DEFINE_HANDLER_LK(LK_CMSG_WHO,                                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleWhoOpcode );	
    /*0x063*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_WHO,                        STATUS_NEVER);	
    /*0x064*/ DEFINE_HANDLER_LK(LK_CMSG_WHOIS,                                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode ); //last checked LK OK	
    /*0x065*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_WHOIS,                      STATUS_NEVER);	
    /*0x066*/ DEFINE_HANDLER_LK(LK_CMSG_CONTACT_LIST,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );	
    /*0x067*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CONTACT_LIST,               STATUS_NEVER);	
    /*0x068*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FRIEND_STATUS,              STATUS_NEVER);	
    /*0x069*/ DEFINE_HANDLER_LK(LK_CMSG_ADD_FRIEND,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );	
    /*0x06A*/ DEFINE_HANDLER_LK(LK_CMSG_DEL_FRIEND,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );	
    /*0x06B*/ DEFINE_HANDLER_LK(LK_CMSG_SET_CONTACT_NOTES,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );	
    /*0x06C*/ DEFINE_HANDLER_LK(LK_CMSG_ADD_IGNORE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );	
    /*0x06D*/ DEFINE_HANDLER_LK(LK_CMSG_DEL_IGNORE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );	
    /*0x06E*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_INVITE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );	
    /*0x06F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_INVITE,               STATUS_NEVER);	
    /*0x070*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_CANCEL,                             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x071*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_CANCEL,               STATUS_NEVER);	
    /*0x072*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_ACCEPT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode );	
    /*0x073*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_DECLINE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode );	
    /*0x074*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_DECLINE,              STATUS_NEVER);	
    /*0x075*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_UNINVITE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );	
    /*0x076*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_UNINVITE_GUID,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );	
    /*0x077*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_UNINVITE,             STATUS_NEVER);	
    /*0x078*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_SET_LEADER,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );	
    /*0x079*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_SET_LEADER,           STATUS_NEVER);	
    /*0x07A*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT_METHOD,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );	
    /*0x07B*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_DISBAND,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );	
    /*0x07C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_DESTROYED,            STATUS_NEVER);	
    /*0x07D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_LIST,                 STATUS_NEVER);	
    /*0x07E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PARTY_MEMBER_STATS,         STATUS_NEVER);	
    /*0x07F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PARTY_COMMAND_RESULT,       STATUS_NEVER);	
    /*0x080*/ DEFINE_HANDLER_LK(LK_UMSG_UPDATE_GROUP_MEMBERS,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x081*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_CREATE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );	
    /*0x082*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_INVITE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );	
    /*0x083*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_INVITE,               STATUS_NEVER);	
    /*0x084*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_ACCEPT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );	
    /*0x085*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_DECLINE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );	
    /*0x086*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_DECLINE,              STATUS_NEVER);	
    /*0x087*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_INFO,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );	
    /*0x088*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_INFO,                 STATUS_NEVER);	
    /*0x089*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_ROSTER,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );	
    /*0x08A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_ROSTER,               STATUS_NEVER);	
    /*0x08B*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_PROMOTE,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );	
    /*0x08C*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_DEMOTE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );	
    /*0x08D*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_LEAVE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );	
    /*0x08E*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_REMOVE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );	
    /*0x08F*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_DISBAND,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );	
    /*0x090*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_LEADER,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );	
    /*0x091*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_MOTD,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );	
    /*0x092*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_EVENT,                STATUS_NEVER);	
    /*0x093*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_COMMAND_RESULT,       STATUS_NEVER);	
    /*0x094*/ DEFINE_HANDLER_LK(LK_UMSG_UPDATE_GUILD,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x095*/ DEFINE_HANDLER_LK(LK_CMSG_MESSAGECHAT,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );	
    /*0x096*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MESSAGECHAT,                STATUS_NEVER);	
    /*0x097*/ DEFINE_HANDLER_LK(LK_CMSG_JOIN_CHANNEL,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );	
    /*0x098*/ DEFINE_HANDLER_LK(LK_CMSG_LEAVE_CHANNEL,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );	
    /*0x099*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHANNEL_NOTIFY,             STATUS_NEVER);	
    /*0x09A*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_LIST,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );	
    /*0x09B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHANNEL_LIST,               STATUS_NEVER);	
    /*0x09C*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_PASSWORD,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );	
    /*0x09D*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_SET_OWNER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );	
    /*0x09E*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_OWNER,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );	
    /*0x09F*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_MODERATOR,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );	
    /*0x0A0*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_UNMODERATOR,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );	
    /*0x0A1*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_MUTE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );	
    /*0x0A2*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_UNMUTE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );	
    /*0x0A3*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_INVITE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );	
    /*0x0A4*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_KICK,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );	
    /*0x0A5*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_BAN,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );	
    /*0x0A6*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_UNBAN,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );	
    /*0x0A7*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_ANNOUNCEMENTS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );	
    /*0x0A8*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_MODERATE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );	
    /*0x0A9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_OBJECT,              STATUS_NEVER);	
    /*0x0AA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DESTROY_OBJECT,             STATUS_NEVER); // LK OK	
    /*0x0AB*/ DEFINE_HANDLER_LK(LK_CMSG_USE_ITEM,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );	
    /*0x0AC*/ DEFINE_HANDLER_LK(LK_CMSG_OPEN_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );	
    /*0x0AD*/ DEFINE_HANDLER_LK(LK_CMSG_READ_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );	
    /*0x0AE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_READ_ITEM_OK,               STATUS_NEVER);	
    /*0x0AF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_READ_ITEM_FAILED,           STATUS_NEVER);	
    /*0x0B0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_COOLDOWN,              STATUS_NEVER);	
    /*0x0B1*/ DEFINE_HANDLER_LK(LK_CMSG_GAMEOBJ_USE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );	
    /*0x0B2*/ DEFINE_HANDLER_LK(LK_CMSG_DESTROY_ITEMS,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0B3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMEOBJECT_CUSTOM_ANIM,     STATUS_NEVER);	
    /*0x0B4*/ DEFINE_HANDLER_LK(LK_CMSG_AREATRIGGER,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );	
    /*0x0B5*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_FORWARD,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0B6*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_BACKWARD,                       STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0B7*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP,                                 STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0B8*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_STRAFE_LEFT,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0B9*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_STRAFE_RIGHT,                   STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BA*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_STRAFE,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BB*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_JUMP,                                 STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BC*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_TURN_LEFT,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BD*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_TURN_RIGHT,                     STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BE*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_TURN,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0BF*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_PITCH_UP,                       STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0C0*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_PITCH_DOWN,                     STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0C1*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_PITCH,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0C2*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_RUN_MODE,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0C3*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_WALK_MODE,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0C4*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TOGGLE_LOGGING,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0C5*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TELEPORT,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0C6*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TELEPORT_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0C7*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TELEPORT_ACK,                         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMoveTeleportAck );
    /*0x0C8*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TOGGLE_FALL_LOGGING,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0C9*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_FALL_LAND,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0CA*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_SWIM,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0CB*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_SWIM,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0CC*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_RUN_SPEED_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0CD*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_RUN_SPEED,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0CE*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT,             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0CF*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_RUN_BACK_SPEED,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D0*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_WALK_SPEED_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D1*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_WALK_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D2*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_SWIM_SPEED_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D3*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_SWIM_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D4*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT,            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D5*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_SWIM_BACK_SPEED,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D6*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_ALL_SPEED_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D7*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_TURN_RATE_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D8*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_TURN_RATE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0D9*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TOGGLE_COLLISION_CHEAT,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0DA*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_FACING,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0DB*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_PITCH,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0DC*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_WORLDPORT_ACK,                        STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );	
    /*0x0DD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MONSTER_MOVE,               STATUS_NEVER);	
    /*0x0DE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_WATER_WALK,            STATUS_NEVER);	
    /*0x0DF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_LAND_WALK,             STATUS_NEVER);	
    /*0x0E0*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_CHARM_PORT_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0E1*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_RAW_POSITION,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0E2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_RUN_SPEED_CHANGE,     STATUS_NEVER);	
    /*0x0E3*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_RUN_SPEED_CHANGE_ACK,               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x0E4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_RUN_BACK_SPEED_CHANGE,STATUS_NEVER);	
    /*0x0E5*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK,          STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x0E6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_SWIM_SPEED_CHANGE,    STATUS_NEVER);	
    /*0x0E7*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_SWIM_SPEED_CHANGE_ACK,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x0E8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_MOVE_ROOT,            STATUS_NEVER);	
    /*0x0E9*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_MOVE_ROOT_ACK,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck);
    /*0x0EA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_MOVE_UNROOT,          STATUS_NEVER);	
    /*0x0EB*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_MOVE_UNROOT_ACK,                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck);
    /*0x0EC*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_ROOT,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0ED*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_UNROOT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0EE*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_HEARTBEAT,                            STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x0EF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_KNOCK_BACK,            STATUS_NEVER);	
    /*0x0F0*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_KNOCK_BACK_ACK,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMoveKnockBackAck );	
    /*0x0F1*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_KNOCK_BACK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0F2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_FEATHER_FALL,          STATUS_NEVER);	
    /*0x0F3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_NORMAL_FALL,           STATUS_NEVER);	
    /*0x0F4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_SET_HOVER,             STATUS_NEVER);	
    /*0x0F5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_UNSET_HOVER,           STATUS_NEVER);	
    /*0x0F6*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_HOVER_ACK,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x0F7*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_HOVER,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_ServerSide );	
    /*0x0F8*/ DEFINE_HANDLER_LK(LK_CMSG_TRIGGER_CINEMATIC_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0F9*/ DEFINE_HANDLER_LK(LK_CMSG_OPENING_CINEMATIC,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x0FA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRIGGER_CINEMATIC,          STATUS_NEVER);	
    /*0x0FB*/ DEFINE_HANDLER_LK(LK_CMSG_NEXT_CINEMATIC_CAMERA,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );	
    /*0x0FC*/ DEFINE_HANDLER_LK(LK_CMSG_COMPLETE_CINEMATIC,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );	
    /*0x0FD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TUTORIAL_FLAGS,             STATUS_NEVER);	
    /*0x0FE*/ DEFINE_HANDLER_LK(LK_CMSG_TUTORIAL_FLAG,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );	
    /*0x0FF*/ DEFINE_HANDLER_LK(LK_CMSG_TUTORIAL_CLEAR,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );	
    /*0x100*/ DEFINE_HANDLER_LK(LK_CMSG_TUTORIAL_RESET,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );	
    /*0x101*/ DEFINE_HANDLER_LK(LK_CMSG_STANDSTATECHANGE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );	
    /*0x102*/ DEFINE_HANDLER_LK(LK_CMSG_EMOTE,                                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );	
    /*0x103*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EMOTE,                      STATUS_NEVER);	
    /*0x104*/ DEFINE_HANDLER_LK(LK_CMSG_TEXT_EMOTE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );	
    /*0x105*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TEXT_EMOTE,                 STATUS_NEVER);	
    /*0x106*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOEQUIP_GROUND_ITEM,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x107*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOSTORE_GROUND_ITEM,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x108*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOSTORE_LOOT_ITEM,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );	
    /*0x109*/ DEFINE_HANDLER_LK(LK_CMSG_STORE_LOOT_IN_SLOT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x10A*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOEQUIP_ITEM,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );	
    /*0x10B*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOSTORE_BAG_ITEM,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );	
    /*0x10C*/ DEFINE_HANDLER_LK(LK_CMSG_SWAP_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );	
    /*0x10D*/ DEFINE_HANDLER_LK(LK_CMSG_SWAP_INV_ITEM,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );	
    /*0x10E*/ DEFINE_HANDLER_LK(LK_CMSG_SPLIT_ITEM,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );	
    /*0x10F*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOEQUIP_ITEM_SLOT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );	
    /*0x110*/ DEFINE_HANDLER_LK(LK_CMSG_UNCLAIM_LICENSE,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x111*/ DEFINE_HANDLER_LK(LK_CMSG_DESTROYITEM,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );	
    /*0x112*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INVENTORY_CHANGE_FAILURE,   STATUS_NEVER);	
    /*0x113*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_OPEN_CONTAINER,             STATUS_NEVER);	
    /*0x114*/ DEFINE_HANDLER_LK(LK_CMSG_INSPECT,                                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );	
    /*0x115*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSPECT_RESULTS_UPDATE,     STATUS_NEVER);	
    /*0x116*/ DEFINE_HANDLER_LK(LK_CMSG_INITIATE_TRADE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );	
    /*0x117*/ DEFINE_HANDLER_LK(LK_CMSG_BEGIN_TRADE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );	
    /*0x118*/ DEFINE_HANDLER_LK(LK_CMSG_BUSY_TRADE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );	
    /*0x119*/ DEFINE_HANDLER_LK(LK_CMSG_IGNORE_TRADE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );	
    /*0x11A*/ DEFINE_HANDLER_LK(LK_CMSG_ACCEPT_TRADE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );	
    /*0x11B*/ DEFINE_HANDLER_LK(LK_CMSG_UNACCEPT_TRADE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );	
    /*0x11C*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_TRADE,                             STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode );	
    /*0x11D*/ DEFINE_HANDLER_LK(LK_CMSG_SET_TRADE_ITEM,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );	
    /*0x11E*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_TRADE_ITEM,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );	
    /*0x11F*/ DEFINE_HANDLER_LK(LK_CMSG_SET_TRADE_GOLD,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );	
    /*0x120*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRADE_STATUS,               STATUS_NEVER);	
    /*0x121*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRADE_STATUS_EXTENDED,      STATUS_NEVER);	
    /*0x122*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INITIALIZE_FACTIONS,        STATUS_NEVER);	
    /*0x123*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_FACTION_VISIBLE,        STATUS_NEVER);	
    /*0x124*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_FACTION_STANDING,       STATUS_NEVER);	
    /*0x125*/ DEFINE_HANDLER_LK(LK_CMSG_SET_FACTION_ATWAR,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );	
    /*0x126*/ DEFINE_HANDLER_LK(LK_CMSG_SET_FACTION_CHEAT,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );	
    /*0x127*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_PROFICIENCY,            STATUS_NEVER); // LK OK	
    /*0x128*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ACTION_BUTTON,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );	
    /*0x129*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ACTION_BUTTONS,             STATUS_NEVER);	
    /*0x12A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INITIAL_SPELLS,             STATUS_NEVER);	
    /*0x12B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LEARNED_SPELL,              STATUS_NEVER);	
    /*0x12C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SUPERCEDED_SPELL,           STATUS_NEVER);	
    /*0x12D*/ DEFINE_HANDLER_LK(LK_CMSG_NEW_SPELL_SLOT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x12E*/ DEFINE_HANDLER_LK(LK_CMSG_CAST_SPELL,                               STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleCastSpellOpcode );	
    /*0x12F*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_CAST,                              STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleCancelCastOpcode );	
    /*0x130*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CAST_FAILED,                STATUS_NEVER);	
    /*0x131*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_START,                STATUS_NEVER);	
    /*0x132*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_GO,                   STATUS_NEVER);	
    /*0x133*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_FAILURE,              STATUS_NEVER);	
    /*0x134*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_COOLDOWN,             STATUS_NEVER);	
    /*0x135*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COOLDOWN_EVENT,             STATUS_NEVER);	
    /*0x136*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_AURA,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );	
    /*0x137*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EQUIPMENT_SET_SAVED,        STATUS_NEVER);	
    /*0x138*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_CAST_FAILED,            STATUS_NEVER);	
    /*0x139*/ DEFINE_HANDLER_LK(LK_MSG_CHANNEL_START,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x13A*/ DEFINE_HANDLER_LK(LK_MSG_CHANNEL_UPDATE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x13B*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_CHANNELLING,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );	
    /*0x13C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AI_REACTION,                STATUS_NEVER);	
    /*0x13D*/ DEFINE_HANDLER_LK(LK_CMSG_SET_SELECTION,                            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetSelectionOpcode );	
    /*0x13E*/ DEFINE_HANDLER_LK(LK_CMSG_DELETEEQUIPMENT_SET,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*HandleEquipmentSetDelete*/ );	
    /*0x13F*/ DEFINE_HANDLER_LK(LK_CMSG_INSTANCE_LOCK_RESPONSE,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*HandleInstanceLockResponse*/ );	
    /*0x140*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_PASSIVE_AURA,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x141*/ DEFINE_HANDLER_LK(LK_CMSG_ATTACKSWING,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAttackSwingOpcode );	
    /*0x142*/ DEFINE_HANDLER_LK(LK_CMSG_ATTACKSTOP,                               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleAttackStopOpcode );	
    /*0x143*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSTART,                STATUS_NEVER);	
    /*0x144*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSTOP,                 STATUS_NEVER);	
    /*0x145*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSWING_NOTINRANGE,     STATUS_NEVER);	
    /*0x146*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSWING_BADFACING,      STATUS_NEVER);	
    /*0x147*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSTANCE_LOCK_WARNING_QUERY,STATUS_NEVER);	
    /*0x148*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSWING_DEADTARGET,     STATUS_NEVER);	
    /*0x149*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKSWING_CANT_ATTACK,    STATUS_NEVER);	
    /*0x14A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ATTACKERSTATEUPDATE,        STATUS_NEVER);	
    /*0x14B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_PORT_DENIED,    STATUS_NEVER);	
    /*0x14C*/ DEFINE_HANDLER_LK(LK_CMSG_PERFORM_ACTION_SET,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x14D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESUME_CAST_BAR,            STATUS_NEVER);	
    /*0x14E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CANCEL_COMBAT,              STATUS_NEVER);	
    /*0x14F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLBREAKLOG,              STATUS_NEVER);	
    /*0x150*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLHEALLOG,               STATUS_NEVER);	
    /*0x151*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLENERGIZELOG,           STATUS_NEVER);	
    /*0x152*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BREAK_TARGET,               STATUS_NEVER);	
    /*0x153*/ DEFINE_HANDLER_LK(LK_CMSG_SAVE_PLAYER,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x154*/ DEFINE_HANDLER_LK(LK_CMSG_SETDEATHBINDPOINT,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x155*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BINDPOINTUPDATE,            STATUS_NEVER);	
    /*0x156*/ DEFINE_HANDLER_LK(LK_CMSG_GETDEATHBINDZONE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x157*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BINDZONEREPLY,              STATUS_NEVER);	
    /*0x158*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAYERBOUND,                STATUS_NEVER);	
    /*0x159*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLIENT_CONTROL_UPDATE,      STATUS_NEVER);	
    /*0x15A*/ DEFINE_HANDLER_LK(LK_CMSG_REPOP_REQUEST,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );	
    /*0x15B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESURRECT_REQUEST,          STATUS_NEVER);	
    /*0x15C*/ DEFINE_HANDLER_LK(LK_CMSG_RESURRECT_RESPONSE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );	
    /*0x15D*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT,                                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );	
    /*0x15E*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT_MONEY,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );	
    /*0x15F*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT_RELEASE,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );	
    /*0x160*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_RESPONSE,              STATUS_NEVER);	
    /*0x161*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_RELEASE_RESPONSE,      STATUS_NEVER);	
    /*0x162*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_REMOVED,               STATUS_NEVER);	
    /*0x163*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_MONEY_NOTIFY,          STATUS_NEVER);	
    /*0x164*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_ITEM_NOTIFY,           STATUS_NEVER);	
    /*0x165*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_CLEAR_MONEY,           STATUS_NEVER);	
    /*0x166*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_PUSH_RESULT,           STATUS_NEVER);	
    /*0x167*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_REQUESTED,             STATUS_NEVER);	
    /*0x168*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_OUTOFBOUNDS,           STATUS_NEVER);	
    /*0x169*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_INBOUNDS,              STATUS_NEVER);	
    /*0x16A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_COMPLETE,              STATUS_NEVER);	
    /*0x16B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_WINNER,                STATUS_NEVER);	
    /*0x16C*/ DEFINE_HANDLER_LK(LK_CMSG_DUEL_ACCEPTED,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );	
    /*0x16D*/ DEFINE_HANDLER_LK(LK_CMSG_DUEL_CANCELLED,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );	
    /*0x16E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOUNTRESULT,                STATUS_NEVER);	
    /*0x16F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DISMOUNTRESULT,             STATUS_NEVER);	
    /*0x170*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REMOVED_FROM_PVP_QUEUE,     STATUS_NEVER);	
    /*0x171*/ DEFINE_HANDLER_LK(LK_CMSG_MOUNTSPECIAL_ANIM,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );	
    /*0x172*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOUNTSPECIAL_ANIM,          STATUS_NEVER);	
    /*0x173*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_TAME_FAILURE,           STATUS_NEVER);	
    /*0x174*/ DEFINE_HANDLER_LK(LK_CMSG_PET_SET_ACTION,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );	
    /*0x175*/ DEFINE_HANDLER_LK(LK_CMSG_PET_ACTION,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );	
    /*0x176*/ DEFINE_HANDLER_LK(LK_CMSG_PET_ABANDON,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );	
    /*0x177*/ DEFINE_HANDLER_LK(LK_CMSG_PET_RENAME,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );	
    /*0x178*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_NAME_INVALID,           STATUS_NEVER);	
    /*0x179*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_SPELLS,                 STATUS_NEVER);	
    /*0x17A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_MODE,                   STATUS_NEVER);	
    /*0x17B*/ DEFINE_HANDLER_LK(LK_CMSG_GOSSIP_HELLO,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );	
    /*0x17C*/ DEFINE_HANDLER_LK(LK_CMSG_GOSSIP_SELECT_OPTION,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );	
    /*0x17D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GOSSIP_MESSAGE,             STATUS_NEVER);	
    /*0x17E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GOSSIP_COMPLETE,            STATUS_NEVER);	
    /*0x17F*/ DEFINE_HANDLER_LK(LK_CMSG_NPC_TEXT_QUERY,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );	
    /*0x180*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NPC_TEXT_UPDATE,            STATUS_NEVER);	
    /*0x181*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NPC_WONT_TALK,              STATUS_NEVER);	
    /*0x182*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_STATUS_QUERY,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleQuestgiverStatusQueryOpcode );	
    /*0x183*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_STATUS,          STATUS_NEVER);	
    /*0x184*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_HELLO,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );	
    /*0x185*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_QUEST_LIST,      STATUS_NEVER);	
    /*0x186*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_QUERY_QUEST,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode );	
    /*0x187*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_QUEST_AUTOLAUNCH,              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );	
    /*0x188*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_QUEST_DETAILS,   STATUS_NEVER);	
    /*0x189*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_ACCEPT_QUEST,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode );	
    /*0x18A*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_COMPLETE_QUEST,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );	
    /*0x18B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_REQUEST_ITEMS,   STATUS_NEVER);	
    /*0x18C*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_REQUEST_REWARD,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode );	
    /*0x18D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_OFFER_REWARD,    STATUS_NEVER);	
    /*0x18E*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_CHOOSE_REWARD,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode );	
    /*0x18F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_QUEST_INVALID,   STATUS_NEVER);	
    /*0x190*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_CANCEL,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );	
    /*0x191*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_QUEST_COMPLETE,  STATUS_NEVER);	
    /*0x192*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_QUEST_FAILED,    STATUS_NEVER);	
    /*0x193*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTLOG_SWAP_QUEST,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );	
    /*0x194*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTLOG_REMOVE_QUEST,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );	
    /*0x195*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTLOG_FULL,              STATUS_NEVER);	
    /*0x196*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_FAILED,         STATUS_NEVER);	
    /*0x197*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_FAILEDTIMER,    STATUS_NEVER);	
    /*0x198*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_COMPLETE,       STATUS_NEVER);	
    /*0x199*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_ADD_KILL,       STATUS_NEVER);	
    /*0x19A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_ADD_ITEM,       STATUS_NEVER);	
    /*0x19B*/ DEFINE_HANDLER_LK(LK_CMSG_QUEST_CONFIRM_ACCEPT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );	
    /*0x19C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUEST_CONFIRM_ACCEPT,       STATUS_NEVER);	
    /*0x19D*/ DEFINE_HANDLER_LK(LK_CMSG_PUSHQUESTTOPARTY,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );	
    /*0x19E*/ DEFINE_HANDLER_LK(LK_CMSG_LIST_INVENTORY,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );	
    /*0x19F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LIST_INVENTORY,             STATUS_NEVER);	
    /*0x1A0*/ DEFINE_HANDLER_LK(LK_CMSG_SELL_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );	
    /*0x1A1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SELL_ITEM,                  STATUS_NEVER);	
    /*0x1A2*/ DEFINE_HANDLER_LK(LK_CMSG_BUY_ITEM,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );	
    /*0x1A3*/ DEFINE_HANDLER_LK(LK_CMSG_BUY_ITEM_IN_SLOT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );	
    /*0x1A4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BUY_ITEM,                   STATUS_NEVER);	
    /*0x1A5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BUY_FAILED,                 STATUS_NEVER);	
    /*0x1A6*/ DEFINE_HANDLER_LK(LK_CMSG_TAXICLEARALLNODES,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1A7*/ DEFINE_HANDLER_LK(LK_CMSG_TAXIENABLEALLNODES,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1A8*/ DEFINE_HANDLER_LK(LK_CMSG_TAXISHOWNODES,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1A9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SHOWTAXINODES,              STATUS_NEVER);	
    /*0x1AA*/ DEFINE_HANDLER_LK(LK_CMSG_TAXINODE_STATUS_QUERY,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleTaxiNodeStatusQueryOpcode );	
    /*0x1AB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TAXINODE_STATUS,            STATUS_NEVER);	
    /*0x1AC*/ DEFINE_HANDLER_LK(LK_CMSG_TAXIQUERYAVAILABLENODES,                  STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleTaxiQueryAvailableNodes );	
    /*0x1AD*/ DEFINE_HANDLER_LK(LK_CMSG_ACTIVATETAXI,                             STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleActivateTaxiOpcode );	
    /*0x1AE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ACTIVATETAXIREPLY,          STATUS_NEVER);	
    /*0x1AF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NEW_TAXI_PATH,              STATUS_NEVER);	
    /*0x1B0*/ DEFINE_HANDLER_LK(LK_CMSG_TRAINER_LIST,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );	
    /*0x1B1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRAINER_LIST,               STATUS_NEVER);	
    /*0x1B2*/ DEFINE_HANDLER_LK(LK_CMSG_TRAINER_BUY_SPELL,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );	
    /*0x1B3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRAINER_BUY_SUCCEEDED,      STATUS_NEVER);	
    /*0x1B4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRAINER_BUY_FAILED,         STATUS_NEVER);	
    /*0x1B5*/ DEFINE_HANDLER_LK(LK_CMSG_BINDER_ACTIVATE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );	
    /*0x1B6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAYERBINDERROR,            STATUS_NEVER);	
    /*0x1B7*/ DEFINE_HANDLER_LK(LK_CMSG_BANKER_ACTIVATE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );	
    /*0x1B8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SHOW_BANK,                  STATUS_NEVER);	
    /*0x1B9*/ DEFINE_HANDLER_LK(LK_CMSG_BUY_BANK_SLOT,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );	
    /*0x1BA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BUY_BANK_SLOT_RESULT,       STATUS_NEVER);	
    /*0x1BB*/ DEFINE_HANDLER_LK(LK_CMSG_PETITION_SHOWLIST,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );	
    /*0x1BC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PETITION_SHOWLIST,          STATUS_NEVER);	
    /*0x1BD*/ DEFINE_HANDLER_LK(LK_CMSG_PETITION_BUY,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );	
    /*0x1BE*/ DEFINE_HANDLER_LK(LK_CMSG_PETITION_SHOW_SIGNATURES,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );	
    /*0x1BF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PETITION_SHOW_SIGNATURES,   STATUS_NEVER);	
    /*0x1C0*/ DEFINE_HANDLER_LK(LK_CMSG_PETITION_SIGN,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );	
    /*0x1C1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PETITION_SIGN_RESULTS,      STATUS_NEVER);	
    /*0x1C2*/ DEFINE_HANDLER_LK(LK_MSG_PETITION_DECLINE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );	
    /*0x1C3*/ DEFINE_HANDLER_LK(LK_CMSG_OFFER_PETITION,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );	
    /*0x1C4*/ DEFINE_HANDLER_LK(LK_CMSG_TURN_IN_PETITION,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );	
    /*0x1C5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TURN_IN_PETITION_RESULTS,   STATUS_NEVER);	
    /*0x1C6*/ DEFINE_HANDLER_LK(LK_CMSG_PETITION_QUERY,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );	
    /*0x1C7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PETITION_QUERY_RESPONSE,    STATUS_NEVER);	
    /*0x1C8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FISH_NOT_HOOKED,            STATUS_NEVER);	
    /*0x1C9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FISH_ESCAPED,               STATUS_NEVER);	
    /*0x1CA*/ DEFINE_HANDLER_LK(LK_CMSG_BUG,                                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );	
    /*0x1CB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NOTIFICATION,               STATUS_NEVER);	
    /*0x1CC*/ DEFINE_HANDLER_LK(LK_CMSG_PLAYED_TIME,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );	
    /*0x1CD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAYED_TIME,                STATUS_NEVER);	
    /*0x1CE*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_TIME,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );	
    /*0x1CF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUERY_TIME_RESPONSE,        STATUS_NEVER);	
    /*0x1D0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOG_XPGAIN,                 STATUS_NEVER);	
    /*0x1D1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AURACASTLOG,                STATUS_NEVER);	
    /*0x1D2*/ DEFINE_HANDLER_LK(LK_CMSG_RECLAIM_CORPSE,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );	
    /*0x1D3*/ DEFINE_HANDLER_LK(LK_CMSG_WRAP_ITEM,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );	
    /*0x1D4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LEVELUP_INFO,               STATUS_NEVER);	
    /*0x1D5*/ DEFINE_HANDLER_LK(LK_MSG_MINIMAP_PING,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );	
    /*0x1D6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESISTLOG,                  STATUS_NEVER);	
    /*0x1D7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ENCHANTMENTLOG,             STATUS_NEVER);	
    /*0x1D8*/ DEFINE_HANDLER_LK(LK_CMSG_SET_SKILL_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1D9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_START_MIRROR_TIMER,         STATUS_NEVER);	
    /*0x1DA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PAUSE_MIRROR_TIMER,         STATUS_NEVER);	
    /*0x1DB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_STOP_MIRROR_TIMER,          STATUS_NEVER);	
    /*0x1DC*/ DEFINE_HANDLER_LK(LK_CMSG_PING,                                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_EarlyProccess );	
    /*0x1DD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PONG,                       STATUS_NEVER);	
    /*0x1DE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLEAR_COOLDOWN,             STATUS_NEVER);	
    /*0x1DF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMEOBJECT_PAGETEXT,        STATUS_NEVER);	
    /*0x1E0*/ DEFINE_HANDLER_LK(LK_CMSG_SETSHEATHED,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSetSheathedOpcode );	
    /*0x1E1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COOLDOWN_CHEAT,             STATUS_NEVER);	
    /*0x1E2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_DELAYED,              STATUS_NEVER);	
    /*0x1E3*/ DEFINE_HANDLER_LK(LK_CMSG_QUEST_POI_QUERY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleQuestPOIQuery */ );	
    /*0x1E4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUEST_POI_QUERY_RESPONSE,   STATUS_NEVER);	
    /*0x1E5*/ DEFINE_HANDLER_LK(LK_CMSG_GHOST,                                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1E6*/ DEFINE_HANDLER_LK(LK_CMSG_GM_INVIS,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1E7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INVALID_PROMOTION_CODE,     STATUS_NEVER);	
    /*0x1E8*/ DEFINE_HANDLER_LK(LK_MSG_GM_BIND_OTHER,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1E9*/ DEFINE_HANDLER_LK(LK_MSG_GM_SUMMON,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1EA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_TIME_UPDATE,           STATUS_NEVER);	
    /*0x1EB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_ENCHANT_TIME_UPDATE,   STATUS_NEVER);	
    /*0x1EC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUTH_CHALLENGE,             STATUS_NEVER);	
    /*0x1ED*/ DEFINE_HANDLER_LK(LK_CMSG_AUTH_SESSION,                             STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );	
    /*0x1EE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUTH_RESPONSE,              STATUS_NEVER);	
    /*0x1EF*/ DEFINE_HANDLER_LK(LK_MSG_GM_SHOWLABEL,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1F0*/ DEFINE_HANDLER_LK(LK_CMSG_PET_CAST_SPELL,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );	
    /*0x1F1*/ DEFINE_HANDLER_LK(LK_MSG_SAVE_GUILD_EMBLEM,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );	
    /*0x1F2*/ DEFINE_HANDLER_LK(LK_MSG_TABARDVENDOR_ACTIVATE,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode );	
    /*0x1F3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_SPELL_VISUAL,          STATUS_NEVER);	
    /*0x1F4*/ DEFINE_HANDLER_LK(LK_CMSG_ZONEUPDATE,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleZoneUpdateOpcode );	
    /*0x1F5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PARTYKILLLOG,               STATUS_NEVER);	
    /*0x1F6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMPRESSED_UPDATE_OBJECT,   STATUS_NEVER);	
    /*0x1F7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_SPELL_IMPACT,          STATUS_NEVER);	
    /*0x1F8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EXPLORATION_EXPERIENCE,     STATUS_NEVER);	
    /*0x1F9*/ DEFINE_HANDLER_LK(LK_CMSG_GM_SET_SECURITY_GROUP,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1FA*/ DEFINE_HANDLER_LK(LK_CMSG_GM_NUKE,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1FB*/ DEFINE_HANDLER_LK(LK_MSG_RANDOM_ROLL,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );	
    /*0x1FC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ENVIRONMENTALDAMAGELOG,     STATUS_NEVER);	
    /*0x1FD*/ DEFINE_HANDLER_LK(LK_CMSG_CHANGEPLAYER_DIFFICULTY,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x1FE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RWHOIS,                     STATUS_NEVER);	
    /*0x1FF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_PLAYER_REWARD,          STATUS_NEVER);	
    /*0x200*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_TELEPORT_DENIED,        STATUS_NEVER);	
    /*0x201*/ DEFINE_HANDLER_LK(LK_CMSG_UNLEARN_SPELL,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x202*/ DEFINE_HANDLER_LK(LK_CMSG_UNLEARN_SKILL,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );	
    /*0x203*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REMOVED_SPELL,              STATUS_NEVER);	
    /*0x204*/ DEFINE_HANDLER_LK(LK_CMSG_DECHARGE,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x205*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKET_CREATE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );	
    /*0x206*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMTICKET_CREATE,            STATUS_NEVER);	
    /*0x207*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKET_UPDATETEXT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );	
    /*0x208*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMTICKET_UPDATETEXT,        STATUS_NEVER);	
    /*0x209*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ACCOUNT_DATA_TIMES,         STATUS_NEVER);	
    /*0x20A*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_ACCOUNT_DATA,                     STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );	
    /*0x20B*/ DEFINE_HANDLER_LK(LK_CMSG_UPDATE_ACCOUNT_DATA,                      STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );	
    /*0x20C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_ACCOUNT_DATA,        STATUS_NEVER);	
    /*0x20D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLEAR_FAR_SIGHT_IMMEDIATE,  STATUS_NEVER);	
    /*0x20E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHANGEPLAYER_DIFFICULTY_RESULT,            STATUS_NEVER);	
    /*0x20F*/ DEFINE_HANDLER_LK(LK_CMSG_GM_TEACH,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x210*/ DEFINE_HANDLER_LK(LK_CMSG_GM_CREATE_ITEM_TARGET,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x211*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKET_GETTICKET,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );	
    /*0x212*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMTICKET_GETTICKET,         STATUS_NEVER);	
    /*0x213*/ DEFINE_HANDLER_LK(LK_CMSG_UNLEARN_TALENTS,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x214*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT,            STATUS_NEVER);	
    /*0x215*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMEOBJECT_DESPAWN_ANIM,    STATUS_NEVER);	
    /*0x216*/ DEFINE_HANDLER_LK(LK_MSG_CORPSE_QUERY,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );	
    /*0x217*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKET_DELETETICKET,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );	
    /*0x218*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMTICKET_DELETETICKET,      STATUS_NEVER);	
    /*0x219*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAT_WRONG_FACTION,         STATUS_NEVER);	
    /*0x21A*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKET_SYSTEMSTATUS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode );	
    /*0x21B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMTICKET_SYSTEMSTATUS,      STATUS_NEVER);	
    /*0x21C*/ DEFINE_HANDLER_LK(LK_CMSG_SPIRIT_HEALER_ACTIVATE,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode );	
    /*0x21D*/ DEFINE_HANDLER_LK(LK_CMSG_SET_STAT_CHEAT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x21E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUEST_FORCE_REMOVE,         STATUS_NEVER);	
    /*0x21F*/ DEFINE_HANDLER_LK(LK_CMSG_SKILL_BUY_STEP,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x220*/ DEFINE_HANDLER_LK(LK_CMSG_SKILL_BUY_RANK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x221*/ DEFINE_HANDLER_LK(LK_CMSG_XP_CHEAT,                                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x222*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPIRIT_HEALER_CONFIRM,      STATUS_NEVER);	
    /*0x223*/ DEFINE_HANDLER_LK(LK_CMSG_CHARACTER_POINT_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x224*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GOSSIP_POI,                 STATUS_NEVER);	
    /*0x225*/ DEFINE_HANDLER_LK(LK_CMSG_CHAT_IGNORED,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );	
    /*0x226*/ DEFINE_HANDLER_LK(LK_CMSG_GM_VISION,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x227*/ DEFINE_HANDLER_LK(LK_CMSG_SERVER_COMMAND,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x228*/ DEFINE_HANDLER_LK(LK_CMSG_GM_SILENCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x229*/ DEFINE_HANDLER_LK(LK_CMSG_GM_REVEALTO,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22A*/ DEFINE_HANDLER_LK(LK_CMSG_GM_RESURRECT,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22B*/ DEFINE_HANDLER_LK(LK_CMSG_GM_SUMMONMOB,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22C*/ DEFINE_HANDLER_LK(LK_CMSG_GM_MOVECORPSE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22D*/ DEFINE_HANDLER_LK(LK_CMSG_GM_FREEZE,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22E*/ DEFINE_HANDLER_LK(LK_CMSG_GM_UBERINVIS,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x22F*/ DEFINE_HANDLER_LK(LK_CMSG_GM_REQUEST_PLAYER_INFO,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x230*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GM_PLAYER_INFO,             STATUS_NEVER);	
    /*0x231*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_RANK,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode );	
    /*0x232*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_ADD_RANK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );	
    /*0x233*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_DEL_RANK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );	
    /*0x234*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_SET_PUBLIC_NOTE,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode );	
    /*0x235*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_SET_OFFICER_NOTE,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode );	
    /*0x236*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOGIN_VERIFY_WORLD,         STATUS_NEVER);	
    /*0x237*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_EXPLORATION,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x238*/ DEFINE_HANDLER_LK(LK_CMSG_SEND_MAIL,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );	
    /*0x239*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SEND_MAIL_RESULT,           STATUS_NEVER);	
    /*0x23A*/ DEFINE_HANDLER_LK(LK_CMSG_GET_MAIL_LIST,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );	
    /*0x23B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MAIL_LIST_RESULT,           STATUS_NEVER);	
    /*0x23C*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_LIST,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );	
    /*0x23D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_LIST,           STATUS_NEVER);	
    /*0x23E*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_JOIN,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x23F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_SET_VEHICLE_REC_ID,   STATUS_NEVER);	
    /*0x240*/ DEFINE_HANDLER_LK(LK_CMSG_SET_VEHICLE_REC_ID_ACK,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x241*/ DEFINE_HANDLER_LK(LK_CMSG_TAXICLEARNODE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x242*/ DEFINE_HANDLER_LK(LK_CMSG_TAXIENABLENODE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x243*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_TEXT_QUERY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );	
    /*0x244*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_TEXT_QUERY_RESPONSE,   STATUS_NEVER);	
    /*0x245*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_TAKE_MONEY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );	
    /*0x246*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_TAKE_ITEM,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );	
    /*0x247*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_MARK_AS_READ,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );	
    /*0x248*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_RETURN_TO_SENDER,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );	
    /*0x249*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_DELETE,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );	
    /*0x24A*/ DEFINE_HANDLER_LK(LK_CMSG_MAIL_CREATE_TEXT_ITEM,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );	
    /*0x24B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLLOGMISS,               STATUS_NEVER);	
    /*0x24C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLLOGEXECUTE,            STATUS_NEVER);	
    /*0x24D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEBUGAURAPROC,              STATUS_NEVER);	
    /*0x24E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PERIODICAURALOG,            STATUS_NEVER);	
    /*0x24F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLDAMAGESHIELD,          STATUS_NEVER);	
    /*0x250*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLNONMELEEDAMAGELOG,     STATUS_NEVER);	
    /*0x251*/ DEFINE_HANDLER_LK(LK_CMSG_LEARN_TALENT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );	
    /*0x252*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESURRECT_FAILED,           STATUS_NEVER);	
    /*0x253*/ DEFINE_HANDLER_LK(LK_CMSG_TOGGLE_PVP,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );	
    /*0x254*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ZONE_UNDER_ATTACK,          STATUS_NEVER);	
    /*0x255*/ DEFINE_HANDLER_LK(LK_MSG_AUCTION_HELLO,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );	
    /*0x256*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_SELL_ITEM,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );	
    /*0x257*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_REMOVE_ITEM,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );	
    /*0x258*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_LIST_ITEMS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );	
    /*0x259*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_LIST_OWNER_ITEMS,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );	
    /*0x25A*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_PLACE_BID,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );	
    /*0x25B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_COMMAND_RESULT,     STATUS_NEVER);	
    /*0x25C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_LIST_RESULT,        STATUS_NEVER);	
    /*0x25D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_OWNER_LIST_RESULT,  STATUS_NEVER);	
    /*0x25E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_BIDDER_NOTIFICATION,STATUS_NEVER);	
    /*0x25F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER);	
    /*0x260*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PROCRESIST,                 STATUS_NEVER);	
    /*0x261*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMBAT_EVENT_FAILED,        STATUS_NEVER);	
    /*0x262*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DISPEL_FAILED,              STATUS_NEVER);	
    /*0x263*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLORDAMAGE_IMMUNE,       STATUS_NEVER);	
    /*0x264*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_LIST_BIDDER_ITEMS,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );	
    /*0x265*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER);	
    /*0x266*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_FLAT_SPELL_MODIFIER,    STATUS_NEVER);	
    /*0x267*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_PCT_SPELL_MODIFIER,     STATUS_NEVER); // LK OK	
    /*0x268*/ DEFINE_HANDLER_LK(LK_CMSG_SET_AMMO,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode );	
    /*0x269*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CORPSE_RECLAIM_DELAY,       STATUS_NEVER);	
    /*0x26A*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ACTIVE_MOVER,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );	
    /*0x26B*/ DEFINE_HANDLER_LK(LK_CMSG_PET_CANCEL_AURA,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );	
    /*0x26C*/ DEFINE_HANDLER_LK(LK_CMSG_PLAYER_AI_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x26D*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_AUTO_REPEAT_SPELL,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode );	
    /*0x26E*/ DEFINE_HANDLER_LK(LK_MSG_GM_ACCOUNT_ONLINE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x26F*/ DEFINE_HANDLER_LK(LK_MSG_LIST_STABLED_PETS,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );	
    /*0x270*/ DEFINE_HANDLER_LK(LK_CMSG_STABLE_PET,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );	
    /*0x271*/ DEFINE_HANDLER_LK(LK_CMSG_UNSTABLE_PET,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );	
    /*0x272*/ DEFINE_HANDLER_LK(LK_CMSG_BUY_STABLE_SLOT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );	
    /*0x273*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_STABLE_RESULT,              STATUS_NEVER);	
    /*0x274*/ DEFINE_HANDLER_LK(LK_CMSG_STABLE_REVIVE_PET,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );	
    /*0x275*/ DEFINE_HANDLER_LK(LK_CMSG_STABLE_SWAP_PET,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );	
    /*0x276*/ DEFINE_HANDLER_LK(LK_MSG_QUEST_PUSH_RESULT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );	
    /*0x277*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_MUSIC,                 STATUS_NEVER);	
    /*0x278*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_OBJECT_SOUND,          STATUS_NEVER);	
    /*0x279*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_PET_INFO,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );	
    /*0x27A*/ DEFINE_HANDLER_LK(LK_CMSG_FAR_SIGHT,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );	
    /*0x27B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLDISPELLOG,             STATUS_NEVER);	
    /*0x27C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DAMAGE_CALC_LOG,            STATUS_NEVER);	
    /*0x27D*/ DEFINE_HANDLER_LK(LK_CMSG_ENABLE_DAMAGE_LOG,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x27E*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_CHANGE_SUB_GROUP,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );	
    /*0x27F*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_PARTY_MEMBER_STATS,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode );	
    /*0x280*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_SWAP_SUB_GROUP,                     STATUS_UNHANDLED, PROCESS_INPLACE,     &WorldSession::Handle_NULL );	
    /*0x281*/ DEFINE_HANDLER_LK(LK_CMSG_RESET_FACTION_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x282*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOSTORE_BANK_ITEM,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );	
    /*0x283*/ DEFINE_HANDLER_LK(LK_CMSG_AUTOBANK_ITEM,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );	
    /*0x284*/ DEFINE_HANDLER_LK(LK_MSG_QUERY_NEXT_MAIL_TIME,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );	
    /*0x285*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RECEIVED_MAIL,              STATUS_NEVER);	
    /*0x286*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RAID_GROUP_ONLY,            STATUS_NEVER);	
    /*0x287*/ DEFINE_HANDLER_LK(LK_CMSG_SET_DURABILITY_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x288*/ DEFINE_HANDLER_LK(LK_CMSG_SET_PVP_RANK_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x289*/ DEFINE_HANDLER_LK(LK_CMSG_ADD_PVP_MEDAL_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x28A*/ DEFINE_HANDLER_LK(LK_CMSG_DEL_PVP_MEDAL_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x28B*/ DEFINE_HANDLER_LK(LK_CMSG_SET_PVP_TITLE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x28C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PVP_CREDIT,                 STATUS_NEVER);	
    /*0x28D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_REMOVED_NOTIFICATION,              STATUS_NEVER);	
    /*0x28E*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_RAID_CONVERT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );	
    /*0x28F*/ DEFINE_HANDLER_LK(LK_CMSG_GROUP_ASSISTANT_LEADER,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode );	
    /*0x290*/ DEFINE_HANDLER_LK(LK_CMSG_BUYBACK_ITEM,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );	
    /*0x291*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVER_MESSAGE,             STATUS_NEVER);	
    /*0x292*/ DEFINE_HANDLER_LK(LK_CMSG_SET_SAVED_INSTANCE_EXTEND,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleSetSavedInstanceExtend */ );	
    /*0x293*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_OFFER_CONTINUE,         STATUS_NEVER);	
    /*0x294*/ DEFINE_HANDLER_LK(LK_CMSG_TEST_DROP_RATE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x295*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TEST_DROP_RATE_RESULT,      STATUS_NEVER);	
    /*0x296*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_GET_STATUS,                           STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::Handle_NULL /* HandleLfgGetStatus */ );	
    /*0x297*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SHOW_MAILBOX,               STATUS_NEVER);	
    /*0x298*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESET_RANGED_COMBAT_TIMER,  STATUS_NEVER);	
    /*0x299*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAT_NOT_IN_PARTY,          STATUS_NEVER);	
    /*0x29A*/ DEFINE_HANDLER_LK(LK_CMSG_GMTICKETSYSTEM_TOGGLE,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x29B*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_GROWTH_AURA,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );	
    /*0x29C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CANCEL_AUTO_REPEAT,         STATUS_NEVER);	
    /*0x29D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_STANDSTATE_UPDATE,          STATUS_NEVER);	
    /*0x29E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_ALL_PASSED,            STATUS_NEVER);	
    /*0x29F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_ROLL_WON,              STATUS_NEVER);	
    /*0x2A0*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT_ROLL,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );	
    /*0x2A1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_START_ROLL,            STATUS_NEVER);	
    /*0x2A2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_ROLL,                  STATUS_NEVER);	
    /*0x2A3*/ DEFINE_HANDLER_LK(LK_CMSG_LOOT_MASTER_GIVE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );	
    /*0x2A4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_MASTER_LIST,           STATUS_NEVER);	
    /*0x2A5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_FORCED_REACTIONS,       STATUS_NEVER);	
    /*0x2A6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_FAILED_OTHER,         STATUS_NEVER);	
    /*0x2A7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMEOBJECT_RESET_STATE,     STATUS_NEVER);	
    /*0x2A8*/ DEFINE_HANDLER_LK(LK_CMSG_REPAIR_ITEM,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );	
    /*0x2A9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAT_PLAYER_NOT_FOUND,      STATUS_NEVER);	
    /*0x2AA*/ DEFINE_HANDLER_LK(LK_MSG_TALENT_WIPE_CONFIRM,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );	
    /*0x2AB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SUMMON_REQUEST,             STATUS_NEVER);	
    /*0x2AC*/ DEFINE_HANDLER_LK(LK_CMSG_SUMMON_RESPONSE,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );	
    /*0x2AD*/ DEFINE_HANDLER_LK(LK_MSG_DEV_SHOWLABEL,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2AE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MONSTER_MOVE_TRANSPORT,     STATUS_NEVER);	
    /*0x2AF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_BROKEN,                 STATUS_NEVER);	
    /*0x2B0*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_FEATHER_FALL,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2B1*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_WATER_WALK,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2B2*/ DEFINE_HANDLER_LK(LK_CMSG_SERVER_BROADCAST,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2B3*/ DEFINE_HANDLER_LK(LK_CMSG_SELF_RES,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );	
    /*0x2B4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FEIGN_DEATH_RESISTED,       STATUS_NEVER);	
    /*0x2B5*/ DEFINE_HANDLER_LK(LK_CMSG_RUN_SCRIPT,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2B6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SCRIPT_MESSAGE,             STATUS_NEVER);	
    /*0x2B7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUEL_COUNTDOWN,             STATUS_NEVER);	
    /*0x2B8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AREA_TRIGGER_MESSAGE,       STATUS_NEVER);	
    /*0x2B9*/ DEFINE_HANDLER_LK(LK_CMSG_SHOWING_HELM,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );	
    /*0x2BA*/ DEFINE_HANDLER_LK(LK_CMSG_SHOWING_CLOAK,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );	
    /*0x2BB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_ROLE_CHOSEN,            STATUS_NEVER);	
    /*0x2BC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAYER_SKINNED,             STATUS_NEVER);	
    /*0x2BD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DURABILITY_DAMAGE_DEATH,    STATUS_NEVER);	
    /*0x2BE*/ DEFINE_HANDLER_LK(LK_CMSG_SET_EXPLORATION,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2BF*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ACTIONBAR_TOGGLES,                    STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );	
    /*0x2C0*/ DEFINE_HANDLER_LK(LK_UMSG_DELETE_GUILD_CHARTER,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2C1*/ DEFINE_HANDLER_LK(LK_MSG_PETITION_RENAME,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );	
    /*0x2C2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INIT_WORLD_STATES,          STATUS_NEVER);	
    /*0x2C3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_WORLD_STATE,         STATUS_NEVER);	
    /*0x2C4*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_NAME_QUERY,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode );	
    /*0x2C5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_NAME_QUERY_RESPONSE,   STATUS_NEVER);	
    /*0x2C6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_ACTION_FEEDBACK,        STATUS_NEVER);	
    /*0x2C7*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_RENAME,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );	
    /*0x2C8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_RENAME,                STATUS_NEVER);	
    /*0x2C9*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SPLINE_DONE,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMoveSplineDoneOpcode );	
    /*0x2CA*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_FALL_RESET,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x2CB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSTANCE_SAVE_CREATED,      STATUS_NEVER);	
    /*0x2CC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RAID_INSTANCE_INFO,         STATUS_NEVER);	
    /*0x2CD*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_RAID_INFO,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );	
    /*0x2CE*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_TIME_SKIPPED,                        STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMoveTimeSkippedOpcode ); // OK	
    /*0x2CF*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_FEATHER_FALL_ACK,                    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x2D0*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_WATER_WALK_ACK,                      STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x2D1*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_NOT_ACTIVE_MOVER,                    STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMoveNotActiveMover );	
    /*0x2D2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_SOUND,                 STATUS_NEVER);	
    /*0x2D3*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_STATUS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );	
    /*0x2D4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_STATUS,         STATUS_NEVER);	
    /*0x2D5*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_PORT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );	
    /*0x2D6*/ DEFINE_HANDLER_LK(LK_MSG_INSPECT_HONOR_STATS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );	
    /*0x2D7*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEMASTER_HELLO,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleMasterHelloOpcode);	
    /*0x2D8*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_START_SWIM_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2D9*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_STOP_SWIM_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2DA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_WALK_SPEED_CHANGE,    STATUS_NEVER);	
    /*0x2DB*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_WALK_SPEED_CHANGE_ACK,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x2DC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_SWIM_BACK_SPEED_CHANGE,STATUS_NEVER);	
    /*0x2DD*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK,         STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x2DE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_TURN_RATE_CHANGE,     STATUS_NEVER);	
    /*0x2DF*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_TURN_RATE_CHANGE_ACK,               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x2E0*/ DEFINE_HANDLER_LK(LK_MSG_PVP_LOG_DATA,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );	
    /*0x2E1*/ DEFINE_HANDLER_LK(LK_CMSG_LEAVE_BATTLEFIELD,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldLeaveOpcode );	
    /*0x2E2*/ DEFINE_HANDLER_LK(LK_CMSG_AREA_SPIRIT_HEALER_QUERY,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode );	
    /*0x2E3*/ DEFINE_HANDLER_LK(LK_CMSG_AREA_SPIRIT_HEALER_QUEUE,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode );	
    /*0x2E4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AREA_SPIRIT_HEALER_TIME,    STATUS_NEVER);	
    /*0x2E5*/ DEFINE_HANDLER_LK(LK_CMSG_GM_UNTEACH,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2E6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_WARDEN_DATA,                STATUS_NEVER);	
    /*0x2E7*/ DEFINE_HANDLER_LK(LK_CMSG_WARDEN_DATA,                              STATUS_AUTHED,   PROCESS_THREADSAFE,   &WorldSession::HandleWardenDataOpcode );	
    /*0x2E8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUP_JOINED_BATTLEGROUND,  STATUS_NEVER);	
    /*0x2E9*/ DEFINE_HANDLER_LK(LK_MSG_BATTLEGROUND_PLAYER_POSITIONS,             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode );	
    /*0x2EA*/ DEFINE_HANDLER_LK(LK_CMSG_PET_STOP_ATTACK,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );	
    /*0x2EB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BINDER_CONFIRM,             STATUS_NEVER);	
    /*0x2EC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER);	
    /*0x2ED*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEGROUND_PLAYER_LEFT,   STATUS_NEVER);	
    /*0x2EE*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEMASTER_JOIN,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );	
    /*0x2EF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ADDON_INFO,                 STATUS_NEVER);	
    /*0x2F0*/ DEFINE_HANDLER_LK(LK_CMSG_PET_UNLEARN,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2F1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_UNLEARN_CONFIRM,        STATUS_NEVER);	
    /*0x2F2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PARTY_MEMBER_STATS_FULL,    STATUS_NEVER);	
    /*0x2F3*/ DEFINE_HANDLER_LK(LK_CMSG_PET_SPELL_AUTOCAST,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );	
    /*0x2F4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_WEATHER,                    STATUS_NEVER);	
    /*0x2F5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_TIME_WARNING,          STATUS_NEVER);	
    /*0x2F6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MINIGAME_SETUP,             STATUS_NEVER);	
    /*0x2F7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MINIGAME_STATE,             STATUS_NEVER);	
    /*0x2F8*/ DEFINE_HANDLER_LK(LK_CMSG_MINIGAME_MOVE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x2F9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MINIGAME_MOVE_FAILED,       STATUS_NEVER);	
    /*0x2FA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RAID_INSTANCE_MESSAGE,      STATUS_NEVER);	
    /*0x2FB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMPRESSED_MOVES,           STATUS_NEVER);	
    /*0x2FC*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_INFO_TEXT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );	
    /*0x2FD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAT_RESTRICTED,            STATUS_NEVER);	
    /*0x2FE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_RUN_SPEED,       STATUS_NEVER);	
    /*0x2FF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_RUN_BACK_SPEED,  STATUS_NEVER);	
    /*0x300*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_SWIM_SPEED,      STATUS_NEVER);	
    /*0x301*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_WALK_SPEED,      STATUS_NEVER);	
    /*0x302*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER);	
    /*0x303*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_TURN_RATE,       STATUS_NEVER);	
    /*0x304*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_UNROOT,         STATUS_NEVER);	
    /*0x305*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_FEATHER_FALL,   STATUS_NEVER);	
    /*0x306*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_NORMAL_FALL,    STATUS_NEVER);	
    /*0x307*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_SET_HOVER,      STATUS_NEVER);	
    /*0x308*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_UNSET_HOVER,    STATUS_NEVER);	
    /*0x309*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_WATER_WALK,     STATUS_NEVER);	
    /*0x30A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_LAND_WALK,      STATUS_NEVER);	
    /*0x30B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_START_SWIM,     STATUS_NEVER);	
    /*0x30C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_STOP_SWIM,      STATUS_NEVER);	
    /*0x30D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_SET_RUN_MODE,   STATUS_NEVER);	
    /*0x30E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_SET_WALK_MODE,  STATUS_NEVER);	
    /*0x30F*/ DEFINE_HANDLER_LK(LK_CMSG_GM_NUKE_ACCOUNT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x310*/ DEFINE_HANDLER_LK(LK_MSG_GM_DESTROY_CORPSE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x311*/ DEFINE_HANDLER_LK(LK_CMSG_GM_DESTROY_ONLINE_CORPSE,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x312*/ DEFINE_HANDLER_LK(LK_CMSG_ACTIVATETAXIEXPRESS,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleActivateTaxiExpressOpcode );	
    /*0x313*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_FACTION_ATWAR,          STATUS_NEVER);	
    /*0x314*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GAMETIMEBIAS_SET,           STATUS_NEVER);	
    /*0x315*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_ACTIONS_START,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x316*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_ACTIONS_STOP,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x317*/ DEFINE_HANDLER_LK(LK_CMSG_SET_FACTION_INACTIVE,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );	
    /*0x318*/ DEFINE_HANDLER_LK(LK_CMSG_SET_WATCHED_FACTION,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );	
    /*0x319*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_TIME_SKIPPED,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x31A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_ROOT,           STATUS_NEVER);	
    /*0x31B*/ DEFINE_HANDLER_LK(LK_CMSG_SET_EXPLORATION_ALL,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x31C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INVALIDATE_PLAYER,          STATUS_NEVER);	
    /*0x31D*/ DEFINE_HANDLER_LK(LK_CMSG_RESET_INSTANCES,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );	
    /*0x31E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSTANCE_RESET,             STATUS_NEVER);	
    /*0x31F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSTANCE_RESET_FAILED,      STATUS_NEVER);	
    /*0x320*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_LAST_INSTANCE,       STATUS_NEVER);	
    /*0x321*/ DEFINE_HANDLER_LK(LK_MSG_RAID_TARGET_UPDATE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );	
    /*0x322*/ DEFINE_HANDLER_LK(LK_MSG_RAID_READY_CHECK,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );	
    /*0x323*/ DEFINE_HANDLER_LK(LK_CMSG_LUA_USAGE,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x324*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_ACTION_SOUND,           STATUS_NEVER);	
    /*0x325*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_DISMISS_SOUND,          STATUS_NEVER);	
    /*0x326*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GHOSTEE_GONE,               STATUS_NEVER);	
    /*0x327*/ DEFINE_HANDLER_LK(LK_CMSG_GM_UPDATE_TICKET_STATUS,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x328*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GM_TICKET_STATUS_UPDATE,    STATUS_NEVER);	
    /*0x329*/ DEFINE_HANDLER_LK(LK_MSG_SET_DUNGEON_DIFFICULTY,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode );	
    /*0x32A*/ DEFINE_HANDLER_LK(LK_CMSG_GMSURVEY_SUBMIT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );	
    /*0x32B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_INSTANCE_OWNERSHIP,  STATUS_NEVER);	
    /*0x32C*/ DEFINE_HANDLER_LK(LK_CMSG_IGNORE_KNOCKBACK_CHEAT,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x32D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAT_PLAYER_AMBIGUOUS,      STATUS_NEVER);	
    /*0x32E*/ DEFINE_HANDLER_LK(LK_MSG_DELAY_GHOST_TELEPORT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x32F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLINSTAKILLLOG,          STATUS_NEVER);	
    /*0x330*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER);	
    /*0x331*/ DEFINE_HANDLER_LK(LK_CMSG_CHAT_FILTERED,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x332*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EXPECTED_SPAM_RECORDS,      STATUS_NEVER);	
    /*0x333*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELLSTEALLOG,              STATUS_NEVER);	
    /*0x334*/ DEFINE_HANDLER_LK(LK_CMSG_LOTTERY_QUERY_OBSOLETE,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x335*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOTTERY_QUERY_RESULT_OBSOLETE,             STATUS_NEVER);	
    /*0x336*/ DEFINE_HANDLER_LK(LK_CMSG_BUY_LOTTERY_TICKET_OBSOLETE,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x337*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOTTERY_RESULT_OBSOLETE,    STATUS_NEVER);	
    /*0x338*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHARACTER_PROFILE,          STATUS_NEVER);	
    /*0x339*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHARACTER_PROFILE_REALM_CONNECTED,         STATUS_NEVER);	
    /*0x33A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEFENSE_MESSAGE,            STATUS_NEVER);	
    /*0x33B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSTANCE_DIFFICULTY,        STATUS_NEVER);	
    /*0x33C*/ DEFINE_HANDLER_LK(LK_MSG_GM_RESETINSTANCELIMIT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x33D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOTD,                       STATUS_NEVER);	
    /*0x33E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY,   STATUS_NEVER);	
    /*0x33F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY,   STATUS_NEVER);	
    /*0x340*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK,  STATUS_NEVER, PROCESS_INPLACE,  &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x341*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_SWIM_CHEAT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x342*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_SWIM_CHEAT,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x343*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_SET_CAN_FLY,           STATUS_NEVER);	
    /*0x344*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_UNSET_CAN_FLY,         STATUS_NEVER);	
    /*0x345*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_CAN_FLY_ACK,                     STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementFlagChangeToggleAck);
    /*0x346*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_FLY,                             STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x347*/ DEFINE_HANDLER_LK(LK_CMSG_SOCKET_GEMS,                              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleSocketOpcode );	
    /*0x348*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_CREATE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x349*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_COMMAND_RESULT,  STATUS_NEVER);	
    /*0x34A*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY,  STATUS_NEVER, PROCESS_INPLACE,  &WorldSession::Handle_NULL );	
    /*0x34B*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_QUERY,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );	
    /*0x34C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_QUERY_RESPONSE,  STATUS_NEVER);	
    /*0x34D*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_ROSTER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );	
    /*0x34E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_ROSTER,          STATUS_NEVER);	
    /*0x34F*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_INVITE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );	
    /*0x350*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_INVITE,          STATUS_NEVER);	
    /*0x351*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_ACCEPT,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );	
    /*0x352*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_DECLINE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );	
    /*0x353*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_LEAVE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );	
    /*0x354*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_REMOVE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );	
    /*0x355*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_DISBAND,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );	
    /*0x356*/ DEFINE_HANDLER_LK(LK_CMSG_ARENA_TEAM_LEADER,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );	
    /*0x357*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_EVENT,           STATUS_NEVER);	
    /*0x358*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEMASTER_JOIN_ARENA,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );	
    /*0x359*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_ASCEND,                         STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x35A*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_STOP_ASCEND,                          STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x35B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_STATS,           STATUS_NEVER);	
    /*0x35C*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_JOIN,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfgJoinOpcode */);	
    /*0x35D*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_LEAVE,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfgLeaveOpcode */);	
    /*0x35E*/ DEFINE_HANDLER_LK(LK_CMSG_SEARCH_LFG_JOIN,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfrJoinOpcode */);	
    /*0x35F*/ DEFINE_HANDLER_LK(LK_CMSG_SEARCH_LFG_LEAVE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfrLeaveOpcode */);	
    /*0x360*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_LFG_LIST,            STATUS_NEVER);	
    /*0x361*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_PROPOSAL_UPDATE,        STATUS_NEVER);	
    /*0x362*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_PROPOSAL_RESULT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfgProposalResultOpcode */);	
    /*0x363*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_ROLE_CHECK_UPDATE,      STATUS_NEVER);	
    /*0x364*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_JOIN_RESULT,            STATUS_NEVER);	
    /*0x365*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_QUEUE_STATUS,           STATUS_NEVER);	
    /*0x366*/ DEFINE_HANDLER_LK(LK_CMSG_SET_LFG_COMMENT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );	
    /*0x367*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_UPDATE_PLAYER,          STATUS_NEVER);	
    /*0x368*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_UPDATE_PARTY,           STATUS_NEVER);	
    /*0x369*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_UPDATE_SEARCH,          STATUS_NEVER);	
    /*0x36A*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_SET_ROLES,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleLfgSetRolesOpcode */);	
    /*0x36B*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_SET_NEEDS,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x36C*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_SET_BOOT_VOTE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLfgSetBootVoteOpcode */ );	
    /*0x36D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_BOOT_PROPOSAL_UPDATE,   STATUS_NEVER);	
    /*0x36E*/ DEFINE_HANDLER_LK(LK_CMSG_LFD_PLAYER_LOCK_INFO_REQUEST,             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLfgPlayerLockInfoRequestOpcode */ );	
    /*0x36F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_PLAYER_INFO,            STATUS_NEVER);	
    /*0x370*/ DEFINE_HANDLER_LK(LK_CMSG_LFG_TELEPORT,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLfgTeleportOpcode */ );	
    /*0x371*/ DEFINE_HANDLER_LK(LK_CMSG_LFD_PARTY_LOCK_INFO_REQUEST,              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLfgPartyLockInfoRequestOpcode */ );	
    /*0x372*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_PARTY_INFO,             STATUS_NEVER);	
    /*0x373*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TITLE_EARNED,               STATUS_NEVER);	
    /*0x374*/ DEFINE_HANDLER_LK(LK_CMSG_SET_TITLE,                                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );	
    /*0x375*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_MOUNT_AURA,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );	
    /*0x376*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_ERROR,                STATUS_NEVER);	
    /*0x377*/ DEFINE_HANDLER_LK(LK_MSG_INSPECT_ARENA_TEAMS,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );	
    /*0x378*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEATH_RELEASE_LOC,          STATUS_NEVER);	
    /*0x379*/ DEFINE_HANDLER_LK(LK_CMSG_CANCEL_TEMP_ENCHANTMENT,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode );	
    /*0x37A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCED_DEATH_UPDATE,        STATUS_NEVER);	
    /*0x37B*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_SET_HONOR_CURRENCY,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x37C*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_SET_ARENA_CURRENCY,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x37D*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_FLIGHT_SPEED_CHEAT,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x37E*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_FLIGHT_SPEED,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x37F*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT,          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x380*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_FLIGHT_BACK_SPEED,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x381*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_FLIGHT_SPEED_CHANGE,  STATUS_NEVER);	
    /*0x382*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK,            STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x383*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE,            STATUS_NEVER);	
    /*0x384*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK,       STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck );
    /*0x385*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_FLIGHT_SPEED,    STATUS_NEVER);	
    /*0x386*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_FLIGHT_BACK_SPEED,              STATUS_NEVER);	
    /*0x387*/ DEFINE_HANDLER_LK(LK_CMSG_MAELSTROM_INVALIDATE_CACHE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x388*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FLIGHT_SPLINE_SYNC,         STATUS_NEVER);	
    /*0x389*/ DEFINE_HANDLER_LK(LK_CMSG_SET_TAXI_BENCHMARK_MODE,                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );	
    /*0x38A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_JOINED_BATTLEGROUND_QUEUE,  STATUS_NEVER);	
    /*0x38B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REALM_SPLIT,                STATUS_NEVER);	
    /*0x38C*/ DEFINE_HANDLER_LK(LK_CMSG_REALM_SPLIT,                              STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );	
    /*0x38D*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_CHNG_TRANSPORT,                      STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x38E*/ DEFINE_HANDLER_LK(LK_MSG_PARTY_ASSIGNMENT,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );	
    /*0x38F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_OFFER_PETITION_ERROR,       STATUS_NEVER);	
    /*0x390*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TIME_SYNC_REQ,              STATUS_NEVER);	
    /*0x391*/ DEFINE_HANDLER_LK(LK_CMSG_TIME_SYNC_RESP,                           STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL );
    /*0x392*/ DEFINE_HANDLER_LK(LK_CMSG_SEND_LOCAL_EVENT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x393*/ DEFINE_HANDLER_LK(LK_CMSG_SEND_GENERAL_TRIGGER,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x394*/ DEFINE_HANDLER_LK(LK_CMSG_SEND_COMBAT_TRIGGER,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x395*/ DEFINE_HANDLER_LK(LK_CMSG_MAELSTROM_GM_SENT_MAIL,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x396*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESET_FAILED_NOTIFY,        STATUS_NEVER);	
    /*0x397*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REAL_GROUP_UPDATE,          STATUS_NEVER);	
    /*0x398*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LFG_DISABLED,               STATUS_NEVER);	
    /*0x399*/ DEFINE_HANDLER_LK(LK_CMSG_ACTIVE_PVP_CHEAT,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x39A*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x39B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE,      STATUS_NEVER);	
    /*0x39C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE,   STATUS_NEVER);	
    /*0x39D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_COMBO_POINTS,        STATUS_NEVER);	
    /*0x39E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_SESSION_ROSTER_UPDATE,STATUS_NEVER);	
    /*0x39F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_SESSION_LEAVE,        STATUS_NEVER);	
    /*0x3A0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_SESSION_ADJUST_PRIORITY,             STATUS_NEVER);	
    /*0x3A1*/ DEFINE_HANDLER_LK(LK_CMSG_VOICE_SET_TALKER_MUTED_REQUEST,           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3A2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_SET_TALKER_MUTED,     STATUS_NEVER);	
    /*0x3A3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE,             STATUS_NEVER);	
    /*0x3A4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_EXTRA_AURA_INFO_OBSOLETE,              STATUS_NEVER);	
    /*0x3A5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE,  STATUS_NEVER);	
    /*0x3A6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE,            STATUS_NEVER);	
    /*0x3A7*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_START_DESCEND,                        STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleMovementOpcodes );	
    /*0x3A8*/ DEFINE_HANDLER_LK(LK_CMSG_IGNORE_REQUIREMENTS_CHEAT,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3A9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_IGNORE_REQUIREMENTS_CHEAT,  STATUS_NEVER);	
    /*0x3AA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_CHANCE_PROC_LOG,      STATUS_NEVER);	
    /*0x3AB*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_RUN_SPEED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3AC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DISMOUNT,                   STATUS_NEVER);	
    /*0x3AD*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_UPDATE_CAN_FLY,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3AE*/ DEFINE_HANDLER_LK(LK_MSG_RAID_READY_CHECK_CONFIRM,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3AF*/ DEFINE_HANDLER_LK(LK_CMSG_VOICE_SESSION_ENABLE,                     STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );	
    /*0x3B0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_SESSION_ENABLE,       STATUS_NEVER);	
    // /!\ From this point, LK id are displaced by +1, you should use the LK_MSG enum  */	
    /*0x3B1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_PARENTAL_CONTROLS,    STATUS_NEVER);	
    /*0x3B2*/ DEFINE_HANDLER_LK(LK_CMSG_GM_WHISPER,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3B3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GM_MESSAGECHAT,             STATUS_NEVER);	
    /*0x3B4*/ DEFINE_HANDLER_LK(LK_MSG_GM_GEARRATING,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3B5*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_ENABLE,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3B6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_STATE_CHANGED,  STATUS_NEVER);	
    /*0x3B7*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_GET_MAP_INFO,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3B8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_MAP_INFO,       STATUS_NEVER);	
    /*0x3B9*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_GET_PLAYER_INFO,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3BA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_GET_PLAYER_INFO,STATUS_NEVER);	
    /*0x3BB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_PLAYER_INFO,    STATUS_NEVER);	
    /*0x3BC*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_ENTER_INSTANCE,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3BD*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_EXIT_INSTANCE,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3BE*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_INSTANCE_COMMAND,             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3BF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLEAR_TARGET,               STATUS_NEVER);	
    /*0x3C0*/ DEFINE_HANDLER_LK(LK_CMSG_BOT_DETECTED,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3C1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CROSSED_INEBRIATION_THRESHOLD,             STATUS_NEVER);	
    /*0x3C2*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_PLAYER_LOGIN,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3C3*/ DEFINE_HANDLER_LK(LK_CMSG_CHEAT_PLAYER_LOOKUP,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3C4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHEAT_PLAYER_LOOKUP,        STATUS_NEVER);	
    /*0x3C5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_KICK_REASON,                STATUS_NEVER);	
    /*0x3C6*/ DEFINE_HANDLER_LK(LK_MSG_RAID_READY_CHECK_FINISHED,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode );	
    /*0x3C7*/ DEFINE_HANDLER_LK(LK_CMSG_COMPLAIN,                                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );	
    /*0x3C8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMPLAIN_RESULT,            STATUS_NEVER);	
    /*0x3C9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FEATURE_SYSTEM_STATUS,      STATUS_NEVER);	
    /*0x3CA*/ DEFINE_HANDLER_LK(LK_CMSG_GM_SHOW_COMPLAINTS,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3CB*/ DEFINE_HANDLER_LK(LK_CMSG_GM_UNSQUELCH,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3CC*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_SILENCE_VOICE,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3CD*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_SILENCE_ALL,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3CE*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_UNSILENCE_VOICE,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3CF*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_UNSILENCE_ALL,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3D0*/ DEFINE_HANDLER_LK(LK_CMSG_TARGET_CAST,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3D1*/ DEFINE_HANDLER_LK(LK_CMSG_TARGET_SCRIPT_CAST,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3D2*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_DISPLAY_LIST,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );	
    /*0x3D3*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ACTIVE_VOICE_CHANNEL,                 STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );	
    /*0x3D4*/ DEFINE_HANDLER_LK(LK_CMSG_GET_CHANNEL_MEMBER_COUNT,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );	
    /*0x3D5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHANNEL_MEMBER_COUNT,       STATUS_NEVER);	
    /*0x3D6*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_VOICE_ON,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );	
    /*0x3D7*/ DEFINE_HANDLER_LK(LK_CMSG_CHANNEL_VOICE_OFF,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3D8*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_LIST_TARGETS,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3D9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEBUG_LIST_TARGETS,         STATUS_NEVER);	
    /*0x3DA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AVAILABLE_VOICE_CHANNEL,    STATUS_NEVER);	
    /*0x3DB*/ DEFINE_HANDLER_LK(LK_CMSG_ADD_VOICE_IGNORE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3DC*/ DEFINE_HANDLER_LK(LK_CMSG_DEL_VOICE_IGNORE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3DD*/ DEFINE_HANDLER_LK(LK_CMSG_PARTY_SILENCE,                            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3DE*/ DEFINE_HANDLER_LK(LK_CMSG_PARTY_UNSILENCE,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3DF*/ DEFINE_HANDLER_LK(LK_MSG_NOTIFY_PARTY_SQUELCH,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3E0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMSAT_RECONNECT_TRY,       STATUS_NEVER);	
    /*0x3E1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMSAT_DISCONNECT,          STATUS_NEVER);	
    /*0x3E2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMSAT_CONNECT_FAIL,        STATUS_NEVER);	
    /*0x3E3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICE_CHAT_STATUS,          STATUS_NEVER);	
    /*0x3E4*/ DEFINE_HANDLER_LK(LK_CMSG_REPORT_PVP_AFK,                           STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );	
    /*0x3E5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REPORT_PVP_AFK_RESULT,      STATUS_NEVER);	
    /*0x3E6*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANKER_ACTIVATE,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );	
    /*0x3E7*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_QUERY_TAB,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );	
    /*0x3E8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GUILD_BANK_LIST,            STATUS_NEVER);	
    /*0x3E9*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_SWAP_ITEMS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );	
    /*0x3EA*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_BUY_TAB,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );	
    /*0x3EB*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_UPDATE_TAB,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );	
    /*0x3EC*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_DEPOSIT_MONEY,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );	
    /*0x3ED*/ DEFINE_HANDLER_LK(LK_CMSG_GUILD_BANK_WITHDRAW_MONEY,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );	
    /*0x3EE*/ DEFINE_HANDLER_LK(LK_MSG_GUILD_BANK_LOG_QUERY,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );	
    /*0x3EF*/ DEFINE_HANDLER_LK(LK_CMSG_SET_CHANNEL_WATCH,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );	
    /*0x3F0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_USERLIST_ADD,               STATUS_NEVER);	
    /*0x3F1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_USERLIST_REMOVE,            STATUS_NEVER);	
    /*0x3F2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_USERLIST_UPDATE,            STATUS_NEVER);	
    /*0x3F3*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_CHANNEL_WATCH,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3F4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INSPECT_TALENT,             STATUS_NEVER);	
    /*0x3F5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GOGOGO_OBSOLETE,            STATUS_NEVER);	
    /*0x3F6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ECHO_PARTY_SQUELCH,         STATUS_NEVER);	
    /*0x3F7*/ DEFINE_HANDLER_LK(LK_CMSG_SET_TITLE_SUFFIX,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3F8*/ DEFINE_HANDLER_LK(LK_CMSG_SPELLCLICK,                               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );	
    /*0x3F9*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_LIST,                  STATUS_NEVER);	
    /*0x3FA*/ DEFINE_HANDLER_LK(LK_CMSG_GM_CHARACTER_RESTORE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3FB*/ DEFINE_HANDLER_LK(LK_CMSG_GM_CHARACTER_SAVE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x3FC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_VOICESESSION_FULL,          STATUS_NEVER);	
    /*0x3FD*/ DEFINE_HANDLER_LK(LK_MSG_GUILD_PERMISSIONS,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );	
    /*0x3FE*/ DEFINE_HANDLER_LK(LK_MSG_GUILD_BANK_MONEY_WITHDRAWN,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );	
    /*0x3FF*/ DEFINE_HANDLER_LK(LK_MSG_GUILD_EVENT_LOG_QUERY,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );	
    /*0x400*/ DEFINE_HANDLER_LK(LK_CMSG_MAELSTROM_RENAME_GUILD,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x401*/ DEFINE_HANDLER_LK(LK_CMSG_GET_MIRRORIMAGE_DATA,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );	
    /*0x402*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MIRRORIMAGE_DATA,           STATUS_NEVER);	
    /*0x403*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_DISPLAY_UPDATE,       STATUS_NEVER);	
    /*0x404*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPELL_CHANCE_RESIST_PUSHBACK,              STATUS_NEVER);	
    /*0x405*/ DEFINE_HANDLER_LK(LK_CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT,         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x406*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT,          STATUS_NEVER);	
    /*0x407*/ DEFINE_HANDLER_LK(LK_CMSG_KEEP_ALIVE,                               STATUS_NEVER,    PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );	
    /*0x408*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RAID_READY_CHECK_ERROR,     STATUS_NEVER);	
    /*0x409*/ DEFINE_HANDLER_LK(LK_CMSG_OPT_OUT_OF_LOOT,                          STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );	
    /*0x40A*/ DEFINE_HANDLER_LK(LK_MSG_QUERY_GUILD_BANK_TEXT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );	
    /*0x40B*/ DEFINE_HANDLER_LK(LK_CMSG_SET_GUILD_BANK_TEXT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSetTabText );	
    /*0x40C*/ DEFINE_HANDLER_LK(LK_CMSG_SET_GRANTABLE_LEVELS,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x40D*/ DEFINE_HANDLER_LK(LK_CMSG_GRANT_LEVEL,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel);	
    /*0x40E*/ DEFINE_HANDLER_LK(LK_CMSG_REFER_A_FRIEND,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x40F*/ DEFINE_HANDLER_LK(LK_MSG_GM_CHANGE_ARENA_RATING,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x410*/ DEFINE_HANDLER_LK(LK_CMSG_DECLINE_CHANNEL_INVITE,                   STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleChannelDeclineInvite );	
    /*0x411*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GROUPACTION_THROTTLED,      STATUS_NEVER);	
    /*0x412*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_OVERRIDE_LIGHT,             STATUS_NEVER);	
    /*0x413*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TOTEM_CREATED,              STATUS_NEVER);	
    /*0x414*/ DEFINE_HANDLER_LK(LK_CMSG_TOTEM_DESTROYED,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );	
    /*0x415*/ DEFINE_HANDLER_LK(LK_CMSG_EXPIRE_RAID_INSTANCE,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x416*/ DEFINE_HANDLER_LK(LK_CMSG_NO_SPELL_VARIANCE,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x417*/ DEFINE_HANDLER_LK(LK_CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY,         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery );	
    /*0x418*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER);	
    /*0x419*/ DEFINE_HANDLER_LK(LK_CMSG_SET_PLAYER_DECLINED_NAMES,                STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );	
    /*0x41A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,          STATUS_NEVER);	
    /*0x41B*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_SERVER_BUCK_DATA,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x41C*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_SERVER_BUCK_DATA,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x41D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVER_BUCK_DATA,           STATUS_NEVER);	
    /*0x41E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SEND_UNLEARN_SPELLS,        STATUS_NEVER);	
    /*0x41F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PROPOSE_LEVEL_GRANT,        STATUS_NEVER);	
    /*0x420*/ DEFINE_HANDLER_LK(LK_CMSG_ACCEPT_LEVEL_GRANT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel);	
    /*0x421*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REFER_A_FRIEND_FAILURE,     STATUS_NEVER);	
    /*0x422*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_SET_FLYING,     STATUS_NEVER);	
    /*0x423*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_UNSET_FLYING,   STATUS_NEVER);	
    /*0x424*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SUMMON_CANCEL,              STATUS_NEVER);	
    /*0x425*/ DEFINE_HANDLER_LK(LK_CMSG_CHANGE_PERSONAL_ARENA_RATING,             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x426*/ DEFINE_HANDLER_LK(LK_CMSG_ALTER_APPEARANCE,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance);	
    /*0x427*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ENABLE_BARBER_SHOP,         STATUS_NEVER);	
    /*0x428*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BARBER_SHOP_RESULT,         STATUS_NEVER);	
    /*0x429*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_GET_CALENDAR,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar);	
    /*0x42A*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_GET_EVENT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent);	
    /*0x42B*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_GUILD_FILTER,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter);	
    /*0x42C*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_ARENA_TEAM,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam);	
    /*0x42D*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_ADD_EVENT,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent);	
    /*0x42E*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_UPDATE_EVENT,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent);	
    /*0x42F*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_REMOVE_EVENT,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent);	
    /*0x430*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_COPY_EVENT,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent);	
    /*0x431*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_INVITE,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite);	
    /*0x432*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_RSVP,                      STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp);	
    /*0x433*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_REMOVE_INVITE,             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite);	
    /*0x434*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_STATUS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus);	
    /*0x435*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_MODERATOR_STATUS,          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);	
    /*0x436*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_SEND_CALENDAR,     STATUS_NEVER);	
    /*0x437*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_SEND_EVENT,        STATUS_NEVER);	
    /*0x438*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_FILTER_GUILD,      STATUS_NEVER);	
    /*0x439*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_ARENA_TEAM,        STATUS_NEVER);	
    /*0x43A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE,      STATUS_NEVER);	
    /*0x43B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_REMOVED,             STATUS_NEVER);	
    /*0x43C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_STATUS,      STATUS_NEVER);	
    /*0x43D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_COMMAND_RESULT,    STATUS_NEVER);	
    /*0x43E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_RAID_LOCKOUT_ADDED,STATUS_NEVER);	
    /*0x43F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_RAID_LOCKOUT_REMOVED,             STATUS_NEVER);	
    /*0x440*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_ALERT,STATUS_NEVER);	
    /*0x441*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT,       STATUS_NEVER);	
    /*0x442*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT,        STATUS_NEVER);	
    /*0x443*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_REMOVED_ALERT,              STATUS_NEVER);	
    /*0x444*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_UPDATED_ALERT,              STATUS_NEVER);	
    /*0x445*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT,     STATUS_NEVER);	
    /*0x446*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_COMPLAIN,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleCalendarComplain*/ );	
    /*0x447*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_GET_NUM_PENDING,                 STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleCalendarGetNumPending */);	
    /*0x448*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_SEND_NUM_PENDING,  STATUS_NEVER);	
    /*0x449*/ DEFINE_HANDLER_LK(LK_CMSG_SAVE_DANCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x44A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NOTIFY_DANCE,               STATUS_NEVER);	
    /*0x44B*/ DEFINE_HANDLER_LK(LK_CMSG_PLAY_DANCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x44C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAY_DANCE,                 STATUS_NEVER);	
    /*0x44D*/ DEFINE_HANDLER_LK(LK_CMSG_LOAD_DANCES,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x44E*/ DEFINE_HANDLER_LK(LK_CMSG_STOP_DANCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x44F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_STOP_DANCE,                 STATUS_NEVER);	
    /*0x450*/ DEFINE_HANDLER_LK(LK_CMSG_SYNC_DANCE,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x451*/ DEFINE_HANDLER_LK(LK_CMSG_DANCE_QUERY,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x452*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DANCE_QUERY_RESPONSE,       STATUS_NEVER);	
    /*0x453*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_INVALIDATE_DANCE,           STATUS_NEVER);	
    /*0x454*/ DEFINE_HANDLER_LK(LK_CMSG_DELETE_DANCE,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x455*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LEARNED_DANCE_MOVES,        STATUS_NEVER);	
    /*0x456*/ DEFINE_HANDLER_LK(LK_CMSG_LEARN_DANCE_MOVE,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x457*/ DEFINE_HANDLER_LK(LK_CMSG_UNLEARN_DANCE_MOVE,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x458*/ DEFINE_HANDLER_LK(LK_CMSG_SET_RUNE_COUNT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x459*/ DEFINE_HANDLER_LK(LK_CMSG_SET_RUNE_COOLDOWN,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x45A*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_PITCH_RATE_CHEAT,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x45B*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_PITCH_RATE,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x45C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_PITCH_RATE_CHANGE,    STATUS_NEVER);	
    /*0x45D*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_PITCH_RATE_CHANGE_ACK,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleForceSpeedChangeAck);
    /*0x45E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_SET_PITCH_RATE,      STATUS_NEVER);	
    /*0x45F*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_INVITE_NOTES,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x460*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_NOTES,STATUS_NEVER);	
    /*0x461*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT,         STATUS_NEVER);	
    /*0x462*/ DEFINE_HANDLER_LK(LK_CMSG_UPDATE_MISSILE_TRAJECTORY,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleUpdateMissileTrajectory*/ );	
    /*0x463*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_UPDATE_ACCOUNT_DATA_COMPLETE,              STATUS_NEVER);	
    /*0x464*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TRIGGER_MOVIE,              STATUS_NEVER);	
    /*0x465*/ DEFINE_HANDLER_LK(LK_CMSG_COMPLETE_MOVIE,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x466*/ DEFINE_HANDLER_LK(LK_CMSG_SET_GLYPH_SLOT,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x467*/ DEFINE_HANDLER_LK(LK_CMSG_SET_GLYPH,                                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x468*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ACHIEVEMENT_EARNED,         STATUS_NEVER);	
    /*0x469*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DYNAMIC_DROP_ROLL_RESULT,   STATUS_NEVER);	
    /*0x46A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CRITERIA_UPDATE,            STATUS_NEVER);	
    /*0x46B*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_INSPECT_ACHIEVEMENTS,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleQueryInspectAchievements*/ );	
    /*0x46C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESPOND_INSPECT_ACHIEVEMENTS,              STATUS_NEVER);	
    /*0x46D*/ DEFINE_HANDLER_LK(LK_CMSG_DISMISS_CONTROLLED_VEHICLE,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleDismissControlledVehicle*/ );	
    /*0x46E*/ DEFINE_HANDLER_LK(LK_CMSG_COMPLETE_ACHIEVEMENT_CHEAT,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x46F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUESTUPDATE_ADD_PVP_KILL,   STATUS_NEVER);	
    /*0x470*/ DEFINE_HANDLER_LK(LK_CMSG_SET_CRITERIA_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x471*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_RAID_LOCKOUT_UPDATED,             STATUS_NEVER);	
    /*0x472*/ DEFINE_HANDLER_LK(LK_CMSG_UNITANIMTIER_CHEAT,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x473*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_CUSTOMIZE,                           STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleCharCustomize*/ );	
    /*0x474*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_CUSTOMIZE,             STATUS_NEVER);	
    /*0x475*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_RENAMEABLE,             STATUS_NEVER);	
    /*0x476*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_VEHICLE_EXIT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleRequestVehicleExit*/ );	
    /*0x477*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_VEHICLE_PREV_SEAT,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleChangeSeatsOnControlledVehicle*/ );	
    /*0x478*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_VEHICLE_NEXT_SEAT,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleChangeSeatsOnControlledVehicle */ );	
    /*0x479*/ DEFINE_HANDLER_LK(LK_CMSG_REQUEST_VEHICLE_SWITCH_SEAT,              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleChangeSeatsOnControlledVehicle */ );	
    /*0x47A*/ DEFINE_HANDLER_LK(LK_CMSG_PET_LEARN_TALENT,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandlePetLearnTalent*/ );	
    /*0x47B*/ DEFINE_HANDLER_LK(LK_CMSG_PET_UNLEARN_TALENTS,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x47C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_PHASE_SHIFT,            STATUS_NEVER);	
    /*0x47D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ALL_ACHIEVEMENT_DATA,       STATUS_NEVER);	
    /*0x47E*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_SAY_CHEAT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x47F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_HEALTH_UPDATE,              STATUS_NEVER);	
    /*0x480*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_POWER_UPDATE,               STATUS_NEVER);	
    /*0x481*/ DEFINE_HANDLER_LK(LK_CMSG_GAMEOBJ_REPORT_USE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleGameobjectReportUse*/ );	
    /*0x482*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_HIGHEST_THREAT_UPDATE,      STATUS_NEVER);	
    /*0x483*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_THREAT_UPDATE,              STATUS_NEVER);	
    /*0x484*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_THREAT_REMOVE,              STATUS_NEVER);	
    /*0x485*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_THREAT_CLEAR,               STATUS_NEVER);	
    /*0x486*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CONVERT_RUNE,               STATUS_NEVER);	
    /*0x487*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_RESYNC_RUNES,               STATUS_NEVER);	
    /*0x488*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ADD_RUNE_POWER,             STATUS_NEVER);	
    /*0x489*/ DEFINE_HANDLER_LK(LK_CMSG_START_QUEST,                              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x48A*/ DEFINE_HANDLER_LK(LK_CMSG_REMOVE_GLYPH,                             STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleRemoveGlyph*/ );	
    /*0x48B*/ DEFINE_HANDLER_LK(LK_CMSG_DUMP_OBJECTS,                             STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x48C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DUMP_OBJECTS_DATA,          STATUS_NEVER);	
    /*0x48D*/ DEFINE_HANDLER_LK(LK_CMSG_DISMISS_CRITTER,                          STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleDismissCritter*/ );	
    /*0x48E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER);	
    /*0x48F*/ DEFINE_HANDLER_LK(LK_CMSG_AUCTION_LIST_PENDING_SALES,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleAuctionListPendingSales*/ );	
    /*0x490*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER);	
    /*0x491*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MODIFY_COOLDOWN,            STATUS_NEVER);	
    /*0x492*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_UPDATE_COMBO_POINTS,    STATUS_NEVER);	
    /*0x493*/ DEFINE_HANDLER_LK(LK_CMSG_ENABLETAXI,                               STATUS_LOGGEDIN, PROCESS_THREADSAFE,   &WorldSession::HandleTaxiQueryAvailableNodes );	
    /*0x494*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PRE_RESURRECT,              STATUS_NEVER);	
    /*0x495*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AURA_UPDATE_ALL,            STATUS_NEVER);	
    /*0x496*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AURA_UPDATE,                STATUS_NEVER);	
    /*0x497*/ DEFINE_HANDLER_LK(LK_CMSG_FLOOD_GRACE_CHEAT,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x498*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVER_FIRST_ACHIEVEMENT,   STATUS_NEVER);	
    /*0x499*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_LEARNED_SPELL,          STATUS_NEVER);	
    /*0x49A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_REMOVED_SPELL,          STATUS_NEVER);	
    /*0x49B*/ DEFINE_HANDLER_LK(LK_CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE,       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleChangeSeatsOnControlledVehicle*/ );	
    /*0x49C*/ DEFINE_HANDLER_LK(LK_CMSG_HEARTH_AND_RESURRECT,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleHearthAndResurrect */ );	
    /*0x49D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA,      STATUS_NEVER);	
    /*0x49E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CRITERIA_DELETED,           STATUS_NEVER);	
    /*0x49F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ACHIEVEMENT_DELETED,        STATUS_NEVER);	
    /*0x4A0*/ DEFINE_HANDLER_LK(LK_CMSG_SERVER_INFO_QUERY,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4A1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVER_INFO_RESPONSE,       STATUS_NEVER);	
    /*0x4A2*/ DEFINE_HANDLER_LK(LK_CMSG_CHECK_LOGIN_CRITERIA,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4A3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVER_BUCK_DATA_START,     STATUS_NEVER);	
    /*0x4A4*/ DEFINE_HANDLER_LK(LK_CMSG_SET_BREATH,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4A5*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_VEHICLE_STATUS,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4A6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEGROUND_INFO_THROTTLED,STATUS_NEVER);	
    /*0x4A7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PLAYER_VEHICLE_DATA,        STATUS_NEVER);	
    /*0x4A8*/ DEFINE_HANDLER_LK(LK_CMSG_PLAYER_VEHICLE_ENTER,                     STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleEnterPlayerVehicle*/ );	
    /*0x4A9*/ DEFINE_HANDLER_LK(LK_CMSG_CONTROLLER_EJECT_PASSENGER,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleEjectPassenger*/ );	
    /*0x4AA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PET_GUIDS,                  STATUS_NEVER);	
    /*0x4AB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CLIENTCACHE_VERSION,        STATUS_NEVER);	
    /*0x4AC*/ DEFINE_HANDLER_LK(LK_CMSG_CHANGE_GDF_ARENA_RATING,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4AD*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ARENA_TEAM_RATING_BY_INDEX,           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4AE*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ARENA_TEAM_WEEKLY_GAMES,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4AF*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ARENA_TEAM_SEASON_GAMES,              STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4B0*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES,            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4B1*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ARENA_MEMBER_SEASON_GAMES,            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4B2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_REFUND_INFO_RESPONSE,  STATUS_NEVER);	
    /*0x4B3*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_REFUND_INFO,                         STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleItemRefundInfoRequest */ );	
    /*0x4B4*/ DEFINE_HANDLER_LK(LK_CMSG_ITEM_REFUND,                              STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleItemRefund */ );	
    /*0x4B5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ITEM_REFUND_RESULT,         STATUS_NEVER);	
    /*0x4B6*/ DEFINE_HANDLER_LK(LK_CMSG_CORPSE_MAP_POSITION_QUERY,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleCorpseMapPositionQuery*/ );	
    /*0x4B7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE,        STATUS_NEVER);	
    /*0x4B8*/ DEFINE_HANDLER_LK(LK_CMSG_UNUSED5,                                  STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );	
    /*0x4B9*/ DEFINE_HANDLER_LK(LK_CMSG_UNUSED6,                                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4BA*/ DEFINE_HANDLER_LK(LK_CMSG_CALENDAR_EVENT_SIGNUP,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleCalendarEventSignup */ );	
    /*0x4BB*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CALENDAR_CLEAR_PENDING_ACTION,             STATUS_NEVER);	
    /*0x4BC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EQUIPMENT_SET_LIST,         STATUS_NEVER);	
    /*0x4BD*/ DEFINE_HANDLER_LK(LK_CMSG_EQUIPMENT_SET_SAVE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleEquipmentSetSave*/ );	
    /*0x4BE*/ DEFINE_HANDLER_LK(LK_CMSG_UPDATE_PROJECTILE_POSITION,               STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleUpdateProjectilePosition*/ );	
    /*0x4BF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SET_PROJECTILE_POSITION,    STATUS_NEVER);	
    /*0x4C0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TALENTS_INFO,               STATUS_NEVER);	
    /*0x4C1*/ DEFINE_HANDLER_LK(LK_CMSG_LEARN_PREVIEW_TALENTS,                    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLearnPreviewTalents*/ );	
    /*0x4C2*/ DEFINE_HANDLER_LK(LK_CMSG_LEARN_PREVIEW_TALENTS_PET,                STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleLearnPreviewTalentsPet */ );	
    /*0x4C3*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE,         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4C4*/ DEFINE_HANDLER_LK(LK_CMSG_GM_GRANT_ACHIEVEMENT,                     STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4C5*/ DEFINE_HANDLER_LK(LK_CMSG_GM_REMOVE_ACHIEVEMENT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4C6*/ DEFINE_HANDLER_LK(LK_CMSG_GM_SET_CRITERIA_FOR_PLAYER,               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4C7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_UNIT_DESTROYED,       STATUS_NEVER);	
    /*0x4C8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED,           STATUS_NEVER);	
    /*0x4C9*/ DEFINE_HANDLER_LK(LK_CMSG_PROFILEDATA_REQUEST,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4CA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PROFILEDATA_RESPONSE,       STATUS_NEVER);	
    /*0x4CB*/ DEFINE_HANDLER_LK(LK_CMSG_START_BATTLEFIELD_CHEAT,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4CC*/ DEFINE_HANDLER_LK(LK_CMSG_END_BATTLEFIELD_CHEAT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4CD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MULTIPLE_PACKETS,           STATUS_NEVER);	
    /*0x4CE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_GRAVITY_DISABLE,       STATUS_NEVER);	
    /*0x4CF*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_GRAVITY_DISABLE_ACK,                 STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck);
    /*0x4D0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_GRAVITY_ENABLE,        STATUS_NEVER);	
    /*0x4D1*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_GRAVITY_ENABLE_ACK,                  STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleMovementFlagChangeAck);
    /*0x4D2*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_GRAVITY_CHNG,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_ServerSide );	
    /*0x4D3*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_GRAVITY_DISABLE,STATUS_NEVER);	
    /*0x4D4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER);	
    /*0x4D5*/ DEFINE_HANDLER_LK(LK_CMSG_EQUIPMENT_SET_USE,                        STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleEquipmentSetUse*/ );	
    /*0x4D6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_EQUIPMENT_SET_USE_RESULT,   STATUS_NEVER);	
    /*0x4D7*/ DEFINE_HANDLER_LK(LK_CMSG_FORCE_ANIM,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4D8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_ANIM,                 STATUS_NEVER);	
    /*0x4D9*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_FACTION_CHANGE,                      STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleCharFactionOrRaceChange */ );	
    /*0x4DA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CHAR_FACTION_CHANGE,        STATUS_NEVER);	
    /*0x4DB*/ DEFINE_HANDLER_LK(LK_CMSG_PVP_QUEUE_STATS_REQUEST,                  STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4DC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_PVP_QUEUE_STATS,            STATUS_NEVER);	
    /*0x4DD*/ DEFINE_HANDLER_LK(LK_CMSG_SET_PAID_SERVICE_CHEAT,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4DE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_ENTRY_INVITE,              STATUS_NEVER);	
    /*0x4DF*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE,    STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /*  HandleBfEntryInviteResponse */ );	
    /*0x4E0*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_ENTERED,    STATUS_NEVER);	
    /*0x4E1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_QUEUE_INVITE,              STATUS_NEVER);	
    /*0x4E2*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE,    STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL /* HandleBfQueueInviteResponse */ );	
    /*0x4E3*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST,            STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4E4*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE,    STATUS_NEVER);	
    /*0x4E5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_EJECT_PENDING,             STATUS_NEVER);	
    /*0x4E6*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_EJECTED,    STATUS_NEVER);	
    /*0x4E7*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MGR_EXIT_REQUEST,             STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::Handle_NULL /* HandleBfExitRequest */ );	
    /*0x4E8*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_BATTLEFIELD_MGR_STATE_CHANGE,              STATUS_NEVER);	
    /*0x4E9*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE,        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4EA*/ DEFINE_HANDLER_LK(LK_CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME,  STATUS_NEVER, PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4EB*/ DEFINE_HANDLER_LK(LK_MSG_SET_RAID_DIFFICULTY,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL /* HandleSetRaidDifficultyOpcode*/ );	
    /*0x4EC*/ DEFINE_HANDLER_LK(LK_CMSG_TOGGLE_XP_GAIN,                           STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4ED*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TOGGLE_XP_GAIN,             STATUS_NEVER);	
    /*0x4EE*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMRESPONSE_DB_ERROR,        STATUS_NEVER);	
    /*0x4EF*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMRESPONSE_RECEIVED,        STATUS_NEVER);	
    /*0x4F0*/ DEFINE_HANDLER_LK(LK_CMSG_GMRESPONSE_RESOLVE,                       STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve);	
    /*0x4F1*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMRESPONSE_STATUS_UPDATE,   STATUS_NEVER);	
    /*0x4F2*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_GMRESPONSE_CREATE_TICKET,   STATUS_NEVER);	
    /*0x4F3*/ DEFINE_HANDLER_LK(LK_CMSG_GMRESPONSE_CREATE_TICKET,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4F4*/ DEFINE_HANDLER_LK(LK_CMSG_SERVERINFO,                               STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4F5*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SERVERINFO,                 STATUS_NEVER);	
    /*0x4F6*/ DEFINE_HANDLER_LK(LK_CMSG_WORLD_STATE_UI_TIMER_UPDATE,              STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleWorldStateUITimerUpdate);	
    /*0x4F7*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_WORLD_STATE_UI_TIMER_UPDATE,STATUS_NEVER);	
    /*0x4F8*/ DEFINE_HANDLER_LK(LK_CMSG_CHAR_RACE_CHANGE,                         STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange);	
    /*0x4F9*/ DEFINE_HANDLER_LK(LK_MSG_VIEW_PHASE_SHIFT,                          STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4FA*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_TALENTS_INVOLUNTARILY_RESET,STATUS_NEVER);	
    /*0x4FB*/ DEFINE_HANDLER_LK(LK_CMSG_DEBUG_SERVER_GEO,                         STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4FC*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_DEBUG_SERVER_GEO,           STATUS_NEVER);	
    /*0x4FD*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_LOOT_SLOT_CHANGED,          STATUS_NEVER);	
    /*0x4FE*/ DEFINE_HANDLER_LK(LK_UMSG_UPDATE_GROUP_INFO,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x4FF*/ DEFINE_HANDLER_LK(LK_CMSG_READY_FOR_ACCOUNT_DATA_TIMES,             STATUS_AUTHED,   PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );	
    /*0x500*/ DEFINE_HANDLER_LK(LK_CMSG_QUERY_QUESTS_COMPLETED,                   STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted);	
    /*0x501*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_QUERY_QUESTS_COMPLETED_RESPONSE,           STATUS_NEVER);	
    /*0x502*/ DEFINE_HANDLER_LK(LK_CMSG_GM_REPORT_LAG,                            STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag);	
    /*0x503*/ DEFINE_HANDLER_LK(LK_CMSG_AFK_MONITOR_INFO_REQUEST,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x504*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_AFK_MONITOR_INFO_RESPONSE,  STATUS_NEVER);	
    /*0x505*/ DEFINE_HANDLER_LK(LK_CMSG_AFK_MONITOR_INFO_CLEAR,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x506*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CORPSE_NOT_IN_INSTANCE,     STATUS_NEVER);	
    /*0x507*/ DEFINE_HANDLER_LK(LK_CMSG_GM_NUKE_CHARACTER,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x508*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ALLOW_LOW_LEVEL_RAID1,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x509*/ DEFINE_HANDLER_LK(LK_CMSG_SET_ALLOW_LOW_LEVEL_RAID2,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x50A*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_CAMERA_SHAKE,               STATUS_NEVER);	
    /*0x50B*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SOCKET_GEMS_RESULT,         STATUS_NEVER);	
    /*0x50C*/ DEFINE_HANDLER_LK(LK_CMSG_SET_CHARACTER_MODEL,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x50D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_REDIRECT_CLIENT,            STATUS_NEVER);	
    /*0x50E*/ DEFINE_HANDLER_LK(LK_CMSG_REDIRECTION_FAILED,                       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x50F*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SUSPEND_COMMS,              STATUS_NEVER);	
    /*0x510*/ DEFINE_HANDLER_LK(LK_CMSG_SUSPEND_COMMS_ACK,                        STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x511*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_FORCE_SEND_QUEUED_PACKETS,  STATUS_NEVER);	
    /*0x512*/ DEFINE_HANDLER_LK(LK_CMSG_REDIRECTION_AUTH_PROOF,                   STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x513*/ DEFINE_HANDLER_LK(LK_CMSG_DROP_NEW_CONNECTION,                      STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x514*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_SEND_ALL_COMBAT_LOG,        STATUS_NEVER);	
    /*0x515*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_OPEN_LFG_DUNGEON_FINDER,    STATUS_NEVER);	
    /*0x516*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MOVE_SET_COLLISION_HGT,     STATUS_NEVER);	
    /*0x517*/ DEFINE_HANDLER_LK(LK_CMSG_MOVE_SET_COLLISION_HGT_ACK,               STATUS_LOGGEDIN, PROCESS_INPLACE,      &WorldSession::HandleCollisionHeightChangeAck);
    /*0x518*/ DEFINE_HANDLER_LK(LK_MSG_MOVE_SET_COLLISION_HGT,                    STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x519*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_RANDOM_BG_WIN_TIME,                 STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x51A*/ DEFINE_HANDLER_LK(LK_CMSG_CLEAR_HOLIDAY_BG_WIN_TIME,                STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x51B*/ DEFINE_HANDLER_LK(LK_CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND,       STATUS_NEVER,    PROCESS_INPLACE,      &WorldSession::Handle_NULL );	
    /*0x51C*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1,        STATUS_NEVER);	
    /*0x51D*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2,        STATUS_NEVER);	
    /*0x51E*/ DEFINE_SERVER_OPCODE_HANDLER_LK(LK_SMSG_MULTIPLE_MOVES,             STATUS_NEVER);	
    #undef DEFINE_HANDLER_LK	
    #undef DEFINE_SERVER_OPCODE_HANDLER_LK	
#endif

#undef DEFINE_HANDLER
#undef DEFINE_SERVER_OPCODE_HANDLER
}
